November 25, 2012 - 7:27pm — cicadia
Someone brought to my attention that...
Expressions. Expressions are being made where...physically...they can't be shown.
As always, I put more thought than necessary into this...and came up with a few things that some people may want to keep in mind, for believability's sake.
-When you wear a mask...the point is that your face is covered, most of the time. We have several masks in the forest that leave the mouth uncovered. But we also have several that do not.
-Deer have only lower incisors. There are no front teeth on the top of their mouths- just bone and hard gums. Think about the kinds of expressions are possible with that...grinning isn't exactly a pretty thing, is it? There also aren't as many muscles (or useable muscles) in a deer's face. They communicate with ears, tails, and body language in general. Granted, we have talking deer in the forest. Maybe expressions are possible. However, keep in mind that if it's realism you're aiming for, human expression isn't going to happen. That's a primate thing.
-Skulls are BONE. Skulls do not move, aside from the standard up-down jaw hinge swing. A skulled character, mask or face, can not grin (unless maybe you're talking about the forever skull-grin they wear). They can't smile. They can't frown, or wiggle their eyebrows, give flirty looks, or look sad. Maybe that's a reason -to be- sad. I feel if more people took this into account, there'd be a lot fewer characters with skulls running around...there's really a very limited range of expression if you wear a skull, unless your voice is just really that emotional.
I might also mention that TRUE human faces cannot look out of a skullmask with both eyes at the same time. Humans have forward facing omnivore/carnivore eyes, while deer have sideways facing herbivore eyes. This means a human faced deer wearing a skull mask could only look through one eye hole at a time, and would have lots of trouble looking -forward- without turning their whole head.
This is probably why M and A made Tef faces with far apart eyes. Kind of cool when you think about it.
-So, what to do?
Coming up with creative ways to get around these things can be fun. For example, maybe have a skullface that has a thin layer of skin and muscle over the bone. This could allow for some eyebrow movement or other subtle expressions. For a deerface, maybe watch some videos of deer interacting, and take note of the way they turn their ears or move their heads. You might also note when a deer uses their tail, or what stances they take when confronted with different situations.
I imagine someone, somewhere, will read this and think "Why should I care? That's work, and I like how I play my character, despite how it isn't entirely plausible."
You're right, it is your character. No debating that, you do what you want. No one's going to force anything on you.
However, if you want to be taken seriously, going the extra mile to make your character believable is completely worth it. I know for a fact that many people appreciate those extra details in RP or writing of any kind.
Thanks, Lu. I have been
*highfive*
And thanks to you, GB. It's nice to see I'm not the only one who's been thinking it for a while.
I think there are a lot of things like that in the game that get overlooked. I might have to start a series of blogs just to get all my ideas out...
Hopefully they don't offend anyone too bad. I'm trying to make if more of a learning experience, rather than finger-pointing.
Those who are hurt by it are
Oh I agree with this
I have plenty of study guides for deer but I just can't seem to get the anatomy to stick in my head XD
~ C.S. Lewis
I can honestly say I haven't
And masks? I wasn't sure how they could talk, let alone make expressions. xD
Maybe all my blabber is wrong. Maybe facial expressions occur from lack of knowledge about deer faces. But I hope people leran a bit from this. I will definitely try to.
Thank you for this post.
You make some really good
I take everyone's in-forest
Not speaking against you or anything. Just my opinions on the matter. ^_^
I totally agree with Calida
yup I see where Cali is
~ C.S. Lewis
If you guys actually bothered
She isn't forcing anything on anyone, nor is she ordering anyone to do anything.
Like I said, I wasn't bashing
Bashing has nothing to do
You were not bashing Lu, nor was I bashing you. I was simply making clear she was not, as you stated, making rules. I merely wanted to revise your 'I don't like having "rules" when rules weren't made for a reason.' statement, as that was the opposite of what Lu was doing.
Nothing more.
Ummm...I didn't say Lu was
stop making assumptions.
Here we go...
We'll go with that then. My
My clearing up what's been said is apparently making assumptions, but.
Oh well.
In any case thanks Lubebe, I was always slightly irked at the moving skulls thing. I adore the combination of fantasy and reality, but of course, since fantasy is just an exaggeration of our world, I like to see some anatomical correctness, and all that jazz, as you know~
I also never really thought about the eyes and the skulls in regards to human versus deer, though I feel like a derp because it's obvious hah. Interesting for design purposes for sure. Have to keep that one in mind.
Alright, I want everyone to
(No subject)
~ C.S. Lewis
I honestly never gave any of
.
I tend to keep my characters
(except brow-motion, which I tend to use either 'the mask is thin and kind of mobile' in writing and 'cartoon mask' when drawing, since I tend to cartoony style anyway).
That said...There's something to be said for not taking a character so seriously, too. I regret TEF's lack of comedy characters sometimes.
just because i want to give a
besides that, lu knows, no need to repeat already said things~
Lovelovelovelovelove.
Darling ♥ !