Went in last night and nobody was around. Still noce to have a brief wander nonetheless.
Wandered into the old tree to find deer asleep in there. I sometimes make up mnemonic names for deer I don't know well yet or haven't met enough to put a proper name to, by looking at the shape of their picto. Here we have Left Mouse Click, Space Invader and Cotton Candy.
(I hope this doesn't offend anyone).
It is not often that I meet anyone with horns curlier than mine. These are quite impressive.
Then I came across something I didn't think possible, deer retaining their magical forms inside the zone of the fountain. Can you still cast magic in there, thereby re-transforming base deer within the zone? I must admit I haven't tried that (I don't tend to cast magic much anyway simply because I don't want to annoy deer who are already in their preferred form).
Or is it a glitch that users have learned to exploit? One of the things I find interesting about the game is the way users have discovered various exploits and glitches which allow them to add expressiveness to interactions without actually breaking the game.
I know there was an attempted upgrade to unreal that was never completed, but I have never tried it. To anyone who has tried it, how did it feel compared to the older version? Were any of the exploitable glitches that are routinely used replicated or simulated?
(apologies if I seem nerdy asking this stuff, I love the subjective experience of the game but I am also fascinated by its longevity and its design).
And I am always impressed that even for an ancient game it can still be quite beautiful at times.
After that I went back to the little hill and went to sleep, as everyone else was asleep too.