June 24, 2013 - 7:12pm — Poppyflower
Hello! I believe that there was a post about this recently, but I can`t find it 8C
So I just received a new character (thanks, Keyblade! ♥) who is supposed to be intelligent, with many feral aspects. She was reared in a violent world, so thereby she mostly reacts to strange situations with violence. (I don`t mean that she`ll intrude violently on something like a birth or such.)
The only thing I`m concerned about is causing unnecessary fights. I don`t think I should be, though... after all, it`s all IC. Thing is, she tends to be set off by pretty small things. I think I`m afraid of her potentially becoming a rather hated character. She`s not actually nice, though.
So what I`m really trying to say here is that this is my first time playing a character that isn`t exactly "nice", and I`m afraid of her becoming hated despite the fact that it`s all IC. So... any tips? /runs away
June 24, 2013 - 5:24pm — Seed
[=darkgreen]To start my day, I played in a group up by the Twin Gods' hill. It was some lovely activity...But somehow, the movement of everyone, glow collecting on their white pelts...It made me feel a little over-dazzled.
I wandered off for some of my own space. Though, the appeal of the activity remained with me, and so I found an opportunity for some of my favorite private exercises: doing some obstacle dourses. I found a group of stones and trees and began twining and leaping across them, over and over again in a pattern that I hoped would bear results. After that for some time, I felt a little worn and settled down.
I was interrupted during this break by the sound of approach. It was a stag I believe is named Craylm, and I was flattered enough that he approached me that I was immedietly inclined to play and run with him. We had a run around the forest, the wind in my branch-antlers, the ground underhoof fading into a multicolored blur. This was a sort of happiness, buoyed along by Craylm's easy company.
I noticed Dag's presence enter the forest, and so spent the next few minutes in indecisive high-alert. I would have a hard time explaining to Craylm why we were going over to hang out with a deer asleep, and I didn't want to leave him... But I haven't really gotten to see Dag since that whole brouhaha, and I really, really wanted to. I managed to move things over in that direction just in time for Dag to awaken (I was pleased to see that he'd fallen asleep with or next to Ravenflight. Remember, friend, as frightening as love can be -- love cannot be slave to fear. I've walked that path, and found only misery in it.) When he was up, we immediately fell to frolic and play, after a little light greeting: he was surprised to see me, ha-ha.
We met many fawns, collecting them like a bouquet of flowers, and played a game of Simon-Says, though only Dag and Rhea lasted until the end of that.
June 24, 2013 - 5:53am — ShakyMelon
CSS coding help please c:
1. ok well does anyone know 'glow hovers?' when you hover over a word it glows?
2. how do i get rid of the: header, side bar, picture categories, blog categories, etc etc? How do you make all that disappear?
3. translucent comments? there almost invisible?
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thanks guys! c: