Enough your harassment and leave our characters alone. If you can't act maturely about interactions without the need to troll, you will be ignored from now on.
It is characters. If you do not want this kind of interaction - guarantee by my character no action. I have a profile, you could write that you do not like it. I'm not able to guess what IC characters are ready to interact and which are not.
I don't know if your characters were around a few days ago, but there was a four-hour battle in the forest, so i quess everyone who was there already know their picto's though. :[
Duke is not in the best shape right now. It's in his biography. And our group consists of several characters, if you hit a few of the demons, then attack the other. Such a way we are constantly in fighting condition. Some of us.
Dridro: The thing is you guys apparently have no idea how to behave IC and make a fight fair, reasonable and realistic enough.
4 hour fight has been going on? Man, that's some nice stamina.
This is for everyone considering crazy predator/fighter characters:
Seriously though making huge characters and making them OP (overpowered) is like hacking any other game and getting all the wins with skills that do not exist and then being all 'cool.'
Please learn some stuff about natural endurance of animals and also understand that the magic in the forest should not be used like "Imma do what I want."
Also making a character a demon... does not automatically make them invincible and able to run around with 10% of their health left. Read about demon lores. Make it reasonable. Do your research.
Powerful is not always hip and cool.
—
"People demand freedom of speech to make up for the freedom of thought which they avoid."
- Soren Aabye Kierkegaard
Yet he continues to attack? It's no fun if other people their characters constantly have to be hurt because one group can't be hurt and attacks them multiple times every day.
Spell-spamming like you were doesn't come across as very IC either. Even if your characters "know" Aniu is a demon, why didn't they get hurt from the devout themselves? Could they just "sense" he gets hurt?
This is the logic of my character, he will get into a fight for his clan, until he dies. What I also do not exclude actually. In my bio says that he is now poorly understood his limits and he does not have instinct of self-preservation.
Even if you claim that all his actions are IC, it is still not acceptable to spell-spam. Just understand that and accept it. Don't do it. It's as easy as that. If you are asked to stop doing something that is unacceptable here, you don't have to be defensive. Just learn from this, and from now on, be a bit more respectful of the community.
Logically speaking, if you continue harassing people, people will get annoyed and ignore you and no longer take your characters seriously. Simple as that.
Tone it down.
The forest isn't MEANT for constant fighting. The forest wasn't made for that. A fight here and there, sure. But all the time? No...I'm sorry. It doesn't work like that.
The line is where you're interfering with other peoples gameplay. THIS is the line.
SoliloquyChryseis, I am absolutely calm and ready to talk. I'm not fighting with you, and explain my position - nothing more. And I repeat, if you do not want this kind of interaction - that is your right. Please write to me.
If you so look for these things - I respect your opinion, and do not want to move "your line". I hope you understand that I have no purpose to irritate someone.
I think I speak for most, but no one wants that interaction if your character just wants to fight without end. Plus, the ooc knowledge passed onto your character is a bit of a problem as well.
Take fights like this to roleplays is my idea.
I understand your point Dridro, but I agree with Mis, Rikka and Soli here with what they said, and everything about the godmodding and all;
but also, sometimes the map is not working, or pictos are unclicable (especially during a fight) so I'd be unable to contact the player,
or sometimes I just don't want to get in tefc while playing tef, so
why, in a 'game' that especially wasn't made with a fighting purpose, should I go around asking others to not attack me?
I think maybe a better way would be to ask others if they want to be attacked? :b
We can fight and cry and love and break up and die, and all that can be super fun if it's done with respect and empathy.
If your character is there literally just to cause fights then that will bother quite a few players if the characters are played near every day. There are predators that are specially designed purely for chasing others, however these characters aren't played often and that is when it IS fun.
Also, perhaps knowing when to stop attacking is something that players should understand. Don't make the attacks constant because that isn't fair. Give the characters a chance to shake their head 'no' or run away. The majority of characters are deer and have little defences against large carnivores. So please keep everything fair because It can get extremely annoying to have a character that cannot fight back and is constantly targeted.
And, please take damage, let the character limp around for a few days. Even if the character can heal quickly, it doesn't mean they are necessarily prepared for another fight like the flick of a light switch.
This isn't aimed at anyone in particular from that group. I have seen that group inforest and for the most part they keep to themselves. Anubis is the only character I have seen attacking a character relentlessly.
Most people have mentioned everything I would say already but I do have one point: You control your character so anything they do is first and foremost your choice, not 'their personality' or 'their history'. This goes for anyone who chooses to play aggressive or socially deplorable characters. It's fine to play them, but it needs to be done in a way that doesn't negatively impact other players enjoyment of the game. IC drama and fighting can be awesome when done between consenting players, maybe try restricting your characters negative actions towards characters who's players you know/have talked to in advance about having such interactions.
HolyMaria, In your words there is some truth. But almost every character has a note IC that they are ready for any kind of interacting. Attacks included there too. I thought so before.
Thank you for your style of dialogue, pleasant to deal with this question in this way.)
Over the months I've also managed to notice that certain individual whom I won't name from their group attacks fawns for no reason. It's been in others' updates a couple of times, I've wintessed it in the game as well and mainly also had my fawn attacked once.
I don't think that's right. Also yes, the good couple of last fights in the Forest I saw were with them included.
Oh well, the point is that you can have any characters you want as long as you do not ruin others' gameplay.
About the "when to stop " I agree, but I can speak to you only on my behalf.
As I said before, my character "takes damage", so to talk about it not necessary.
But I take your opinion into consideration.
Terabetha, I manage my character, but in the game acting in his interest. How he thinks and what he wants, his and my opinion often do not agree, but this is the main idea of IC, or am I wrong? If he turns into a demon and had temporarily lost his mind, I can not ignore it as a player, but "restricting" try. In any case, if there are disgruntled as RikkaChan, then I stop the interaction between characters and the issue is closed, I hope.
It is true that being IC means separating what you feel from what your character feels, but it is still you who is in control so if people have a problem with how the character is acting, it is not purely an issue with the character behaviour it is partly an issue with your choices as well.
Stopping interactions between players who have asked (like RikkaChan) is a great way to help this issue but it won't prevent it happening again in the future. I feel that it might also help if you do not have your character attack strangers In Game without first checking to see if that player is open to interactions of that kind. For example, a lot of deer in game are not characters, or belong to players who do not want that sort of behaviour directed at them. It would help prevent other players becoming frustrated with your character if you were proactive, checking if interactions are OK before you do them, rather than waiting for negative feedback.
By making a list of characters who you know are fine with aggression, you can still play out fights and the 'demonic' side of your character without ruining the experience of players who would rather avoid fighting (including people who don't recognize your character).
Terabetha, I do not understand really. If the game is based on "close to reality", then the interaction between the characters is supported natively. Any character with any character. Or am I missing something? When I came on the biography of the characters, I did not see "the player does not want to play the attack." I saw something like "interaction is welcome"
I think it's perfectly fair and fine for you guys to let your characters behave accordingly to their personalities, they aren't the only aggressive/provocative characters out there after all, just that a big part of the issue seems to stem from the fact that health isn't being managed fairly/realistically with some of the characters?
From my own experience and what I've seen, some of the characters in the clan (again, not necessarily all of them) have fought relentlessly for a long time but leave the battle seemingly unharmed, aren't affected by exhaustion, are still able to fight for a stretch of days afterwards, and/or never back down no matter the circumstances. Just think it'd clear up a lot of discomfort if damage was handed out more appropriately. ;; Otherwise though, the interaction can open up a lot of fun opportunities and they do make an interesting bunch of characters, would be a shame for any further negativity to grow from any of this.
Hope that makes sense, probably ended up repeating a couple of things ff. :c sorryforhijackingtheblogtoo
I understand your opinion, but as previously mentioned, I can only answer for Mar-Duuk.
I take into consideration your opinion, thank you anyway for your words.
May not be neccessary at all but it came to my mind, if you have an offensive character, what about writing on their bio something like this; "if you do not wish to be attacked/harrased/whatever, let me know"? That's actually how players take responsibility for their characters. If the characters are a bother OOCly, the player should calm them down. My opinitions.
Thank you for taking it into consideration before.
It's really nice to have someone open to discussing an issue like this Dridro, thanks for being so open to criticisms and responding so calmly!
In terms of seeing what is written on the biographies, I don't think people should need to say 'I don't want my character attacked' (or any other negative action) to me that is the norm. When someone says 'Interactions are welcome' that could mean they are open to friendly interactions not just being attacked (especially by a character that from what other people have mentioned might be over-powered in comparison to their own).
The Endless Forest as Tale of Tales designed it, is not a game that promotes or rewards aggressive behaviour. It is, at face value a peaceful game for people to relax. It is only within The Community that aggression has developed and been accepted among characters. Not everyone who plays the game uses TEFc. Not everyone playing the game is playing In Character. If you read the information Tale of Tales provides on this website, there is no mention of Characters at all. If people are playing the game as designed, everyone is playing it Out Of Character simply put they are their deer.
Because of this, it is important that negative actions of any kind are only taken after consent has been received. For example I have seen many players in the past make a blog asking people to sign up if they have a character who would allow being hunted, attacked, whatever. Then the player knows who wants that sort of negative interaction and can play with them without worrying.
edit: ApoideaBee worded it far more clearly and simply than I have!
"if you do not wish to be attacked/harrased/whatever, let me know", I'll write it directly to his biography, although I thought that if a person is unpleasant, he would write to me in any way and we will resolve this issue.
Not everyone uses TEFc though. I for one am unable to access the site while playing and would therefore be unable to contact you to ask you to stop. Where as if you asked me FIRST, I would be able to say 'no thank you' and your character could avoid mine without negatively impacting my enjoyment of the game. We could both enjoy the game with no hard feelings.
Terabetha, because I'm not a troll and not a demon. Duke and I - two different personalities. I do not want anyone to attack and annoying for no reason. Thank you also for your understanding and conversation, not condemnation.
"I don't think people should need to say 'I don't want my character attacked'"
, should not, but why not warn? As far as I know, in the forest a lot of characters that are the essence of a predator or something like that. It will be a good help in determining who support this kind of interaction, because in such a case of an attack the game will be with an element of surprise, more close to life.
"The Endless Forest as Tale of Tales designed it, is not a game that promotes or rewards aggressive behaviour. It is, at face value a peaceful game for people to relax."
But there are a lot of characters - predators, they do not even deer. In the biography can often find a warning about the content of "strong language, violence," and God knows what else. It is a little does not fit into "relaxation and peace," or am I wrong?
"For example I have seen many players in the past make a blog asking people to sign up if they have a character who would allow being hunted, attacked, whatever."
I think you gave me a good way to solve this problem.
Here's my deal with putting that on bios, I'm totally open for my character to get his ass beat BUT I need to know why and I would like if the character had prior interactions with him because realistically my characters would be scared as hell, like 'who the heck is that' they wouldn't fight back and most likely run away as much as they could before blacking out or having a panic attack.
Darci got in a fight the other day even which is fine but I knew what damage was happening and why so I could have him react properly and update his junk properly.
E] and in the event it's whisper and a huge demon is attacking him, he'd probably die if I was playing him right and not just thought it was a troll. Then i'd have no idea why my main character died or who even killed him.
Yes it is important people not label you a troll, it is obvious you are wanting everyone to enjoy the game.
There are a lot of predatory character but I would direct my previous comments towards anyone who plays a predator not just you (or any type of character prone to negative actions). My biggest issue with predators is that while playing the game, there is no direct way to know if one deer is a wolf, or a demon, or a dinosaur. Everyone appears as a deer (or small woodland creature). Even if you can get onto TEFc to check a biography, the site map is incorrect more often than not. Expecting people to see your deer in game and know that your character wants to eat them isn't a realistic expectation. It just isn't fair to expect everyone to memorize the ever growing list of negatively-behaving characters. It's much easier if the players of these negatively behaving characters are proactive and are the ones doing the avoiding.
"It is a little does not fit into "relaxation and peace," or am I wrong?" <- Your character certainly isn't the only one, there are many many characters (and players) who have deviated from what Tale of Tales intended this game to be. I've done it too! Some people resent the way the game has changed, but thats a huge argument that doesn't directly effect your character/this discussion.
No problem! I am glad that idea could work for you, I know it has helped in the past. It can be really fun because instead of just one In Game interaction, if you are already talking on a blog with other like-mined players, you can set up entire plots AND still be sure only people who are ok with negativity are involved.
I very much agree with Terabetha.
Those playing negative-behaving characters, or any characters really should definitely be more proactive and cautious about other players in-game since not everyone is playing ic and it is hard to tell if the character is actually a predator or demon or something like that.
hadoukin. Demons usually hunt. As well as killing in order to become stronger, to get the soul, it can be found in the biography of Raktera for example. Or update, which will be written after the interaction. As well no one is against the RP in which will be understandable why, what and how. In real time. Without an agreement with the suddenness, I understand that someone does not like it. They do not want to support it. And they are right on their part. But. Little suspense?
I am always open to someone wrote to me in a comment or Skype on any issue.
I support this thought.
Could I have names/pictograms
Ugh :/ I haven't seen these
It is characters. If you do
I was not able to catch all
Edit; one of you repeated attacked Aniu with the devout pelt. How were they able to know about Aniu's weakness?
I don't know if your
RikkaChan. Do you think that
Dridro: Playing a character
Playing a character also means taking damage. If your characters are attacking others for days continiously, it stops being in-character.
Duke is not in the best shape
Then it would be wise to stop
In any case, if someone does
Dridro: The thing is you guys
4 hour fight has been going on? Man, that's some nice stamina.
This is for everyone considering crazy predator/fighter characters:
Seriously though making huge characters and making them OP (overpowered) is like hacking any other game and getting all the wins with skills that do not exist and then being all 'cool.'
Please learn some stuff about natural endurance of animals and also understand that the magic in the forest should not be used like "Imma do what I want."
Also making a character a demon... does not automatically make them invincible and able to run around with 10% of their health left. Read about demon lores. Make it reasonable. Do your research.
Powerful is not always hip and cool.
- Soren Aabye Kierkegaard
Yet he continues to attack?
Spell-spamming like you were doesn't come across as very IC either. Even if your characters "know" Aniu is a demon, why didn't they get hurt from the devout themselves? Could they just "sense" he gets hurt?
Tone it down, find your balance.
This is the logic of my
Pulchra, I was not involved
Even if you claim that all
Mis, I do not know how to
I have already explained why Duke behaves this way.
Pelicann, but I did not do
Logically speaking, if you
Tone it down.
The forest isn't MEANT for constant fighting. The forest wasn't made for that. A fight here and there, sure. But all the time? No...I'm sorry. It doesn't work like that.
The line is where you're interfering with other peoples gameplay. THIS is the line.
So please, stop.
^ Oh well I sort of have to
I appreciate the support,
I think it'll just be better if your pack of demons leave us alone from now on, please.
SoliloquyChryseis, I am
If you so look for these things - I respect your opinion, and do not want to move "your line". I hope you understand that I have no purpose to irritate someone.
RikkaChan, no problem with
I think I speak for most, but
Take fights like this to roleplays is my idea.
hadoukin, it is not the
I understand your point
but also, sometimes the map is not working, or pictos are unclicable (especially during a fight) so I'd be unable to contact the player,
or sometimes I just don't want to get in tefc while playing tef, so
why, in a 'game' that especially wasn't made with a fighting purpose, should I go around asking others to not attack me?
I think maybe a better way would be to ask others if they want to be attacked? :b
We can fight and cry and love and break up and die, and all that can be super fun if it's done with respect and empathy.
Respect each other deers and demons.
If your character is there
Also, perhaps knowing when to stop attacking is something that players should understand. Don't make the attacks constant because that isn't fair. Give the characters a chance to shake their head 'no' or run away. The majority of characters are deer and have little defences against large carnivores. So please keep everything fair because It can get extremely annoying to have a character that cannot fight back and is constantly targeted.
And, please take damage, let the character limp around for a few days. Even if the character can heal quickly, it doesn't mean they are necessarily prepared for another fight like the flick of a light switch.
This isn't aimed at anyone in particular from that group. I have seen that group inforest and for the most part they keep to themselves. Anubis is the only character I have seen attacking a character relentlessly.
Umm Rikka, do you accuse
Just passing by~
Most people have mentioned
HolyMaria, In your words
Thank you for your style of dialogue, pleasant to deal with this question in this way.)
Over the months I've also
I don't think that's right. Also yes, the good couple of last fights in the Forest I saw were with them included.
Oh well, the point is that you can have any characters you want as long as you do not ruin others' gameplay.
About the "when to stop " I
As I said before, my character "takes damage", so to talk about it not necessary.
But I take your opinion into consideration.
Terabetha, I manage my
Jennie, Some of the clan
Take into consideration your opinion.
It is true that being IC
Stopping interactions between players who have asked (like RikkaChan) is a great way to help this issue but it won't prevent it happening again in the future. I feel that it might also help if you do not have your character attack strangers In Game without first checking to see if that player is open to interactions of that kind. For example, a lot of deer in game are not characters, or belong to players who do not want that sort of behaviour directed at them. It would help prevent other players becoming frustrated with your character if you were proactive, checking if interactions are OK before you do them, rather than waiting for negative feedback.
By making a list of characters who you know are fine with aggression, you can still play out fights and the 'demonic' side of your character without ruining the experience of players who would rather avoid fighting (including people who don't recognize your character).
@Draconia It was not just
It was not just Aniu, but his friends and family too that were being frequently stalked or attacked.
Terabetha, I do not
I think it's perfectly fair
From my own experience and what I've seen, some of the characters in the clan (again, not necessarily all of them) have fought relentlessly for a long time but leave the battle seemingly unharmed, aren't affected by exhaustion, are still able to fight for a stretch of days afterwards, and/or never back down no matter the circumstances. Just think it'd clear up a lot of discomfort if damage was handed out more appropriately. ;; Otherwise though, the interaction can open up a lot of fun opportunities and they do make an interesting bunch of characters, would be a shame for any further negativity to grow from any of this.
Hope that makes sense, probably ended up repeating a couple of things ff. :c sorryforhijackingtheblogtoo
I understand your opinion,
I take into consideration your opinion, thank you anyway for your words.
May not be neccessary at all
Thank you for taking it into consideration before.
A main rule when playing
Ask first, fight later.
If you fight first and ask later, you aren't going to get a good reception.
It's really nice to have
In terms of seeing what is written on the biographies, I don't think people should need to say 'I don't want my character attacked' (or any other negative action) to me that is the norm. When someone says 'Interactions are welcome' that could mean they are open to friendly interactions not just being attacked (especially by a character that from what other people have mentioned might be over-powered in comparison to their own).
The Endless Forest as Tale of Tales designed it, is not a game that promotes or rewards aggressive behaviour. It is, at face value a peaceful game for people to relax. It is only within The Community that aggression has developed and been accepted among characters. Not everyone who plays the game uses TEFc. Not everyone playing the game is playing In Character. If you read the information Tale of Tales provides on this website, there is no mention of Characters at all. If people are playing the game as designed, everyone is playing it Out Of Character simply put they are their deer.
Because of this, it is important that negative actions of any kind are only taken after consent has been received. For example I have seen many players in the past make a blog asking people to sign up if they have a character who would allow being hunted, attacked, whatever. Then the player knows who wants that sort of negative interaction and can play with them without worrying.
edit: ApoideaBee worded it far more clearly and simply than I have!
"if you do not wish to be
Not everyone uses TEFc
Terabetha, because I'm not a
"I don't think people should need to say 'I don't want my character attacked'"
, should not, but why not warn? As far as I know, in the forest a lot of characters that are the essence of a predator or something like that. It will be a good help in determining who support this kind of interaction, because in such a case of an attack the game will be with an element of surprise, more close to life.
"The Endless Forest as Tale of Tales designed it, is not a game that promotes or rewards aggressive behaviour. It is, at face value a peaceful game for people to relax."
But there are a lot of characters - predators, they do not even deer. In the biography can often find a warning about the content of "strong language, violence," and God knows what else. It is a little does not fit into "relaxation and peace," or am I wrong?
"For example I have seen many players in the past make a blog asking people to sign up if they have a character who would allow being hunted, attacked, whatever."
I think you gave me a good way to solve this problem.
Here's my deal with putting
Darci got in a fight the other day even which is fine but I knew what damage was happening and why so I could have him react properly and update his junk properly.
E] and in the event it's whisper and a huge demon is attacking him, he'd probably die if I was playing him right and not just thought it was a troll. Then i'd have no idea why my main character died or who even killed him.
Yes it is important people
There are a lot of predatory character but I would direct my previous comments towards anyone who plays a predator not just you (or any type of character prone to negative actions). My biggest issue with predators is that while playing the game, there is no direct way to know if one deer is a wolf, or a demon, or a dinosaur. Everyone appears as a deer (or small woodland creature). Even if you can get onto TEFc to check a biography, the site map is incorrect more often than not. Expecting people to see your deer in game and know that your character wants to eat them isn't a realistic expectation. It just isn't fair to expect everyone to memorize the ever growing list of negatively-behaving characters. It's much easier if the players of these negatively behaving characters are proactive and are the ones doing the avoiding.
"It is a little does not fit into "relaxation and peace," or am I wrong?" <- Your character certainly isn't the only one, there are many many characters (and players) who have deviated from what Tale of Tales intended this game to be. I've done it too! Some people resent the way the game has changed, but thats a huge argument that doesn't directly effect your character/this discussion.
No problem! I am glad that idea could work for you, I know it has helped in the past. It can be really fun because instead of just one In Game interaction, if you are already talking on a blog with other like-mined players, you can set up entire plots AND still be sure only people who are ok with negativity are involved.
I very much agree with
Those playing negative-behaving characters, or any characters really should definitely be more proactive and cautious about other players in-game since not everyone is playing ic and it is hard to tell if the character is actually a predator or demon or something like that.
hadoukin. Demons usually
I am always open to someone wrote to me in a comment or Skype on any issue.
Terabetha, thank you)