"A lucid dream is a dream in which the sleeper is aware that she or he is dreaming."
" When the dreamer is lucid, she or he can actively participate in and often manipulate the imaginary experiences in the dream environment."
"Lucid dreams can seem extremely real and vivid depending on a person's level of self-awareness during the lucid dream."
Welcome To Lucid Dreaming
Lucid Dreaming is a "Choose-Your-Own-Adventure" game.
Much like The Endless Forest: It has no goal.
If you choose to participate, then you are Lucid Dreaming.
Every night you choose to Lucid Dream you will wake up in a dream.
The setting may be familiar, or completely foreign.
You know that you are dreaming.
Throughout your journey you will be presented with certain scenarios.
I am your guide to these scenarios and will inform you of the consequences of your choices and actions.
Guidelines of Lucid Dreaming:
-At Any time you may wake up. You know how to do this. It might be pinching yourself, or realizing it is a dream, or jumping from something tall. It is personal.
-If you willingly wake up you will have the choice to continue from a specific point from a previous night of your choosing.
-You enter the dream world with a certain level of stress from One to Twenty.
What number you enter with is based on your actual level of stress when you join.
Be honest.
Lying to give yourself more courage will not improve the game for you.
With each reaction to a scenario or action taken you will evaluate how you are feeling.
If you are nervous, scared, or stressed out enough to reach 20, you must leave the dream.
If you are forced out by stress, you will not remember anything from the dream that night.
You may be forced out by "dying" in the dream.
-You may only enter the dream once per night.
-You may be presented with very personal, unnerving, scary, or disturbing settings or situations.
-Some times you will be prompted to provide information.
For example: "This room contains the animal you fear the most. What is it?"
"A pet you loved dearly that passed away is in front of you-describe them"
"A deer has come to join your side, who is it?"
You can choose to answer, or leave the dream.
-Each night will vary in it's length.
An approximate time of each Night will be given when the game is posted.
You have until that time to enter the dream and voluntarily wake up before the night ends.
If you do not voluntarily wake up in the time period you will not retain any information from that night.
You may still participate the next night.
-Everyone speaks the same language in dreams
Everyone in a dream, regardless of what language they are speaking, are speaking a language that you under stand. They may clearly be a foreign individual speaking a foreign tongue, but you will know what they are saying.
-You can manipulate the dream.
You may be as grand or as minute as you wish to be. If you need something you can get it. This is a dream.
however...
-You are yourself.
You only have the skills, abilities, and information that you do at the exact moment you enter the dream that night.
Entering the dream world will not magically give you the ability to play the violin.
You might be able to do something absurd as flying, but you cannot suddenly become a good basketball player.
You are limited in this regard.
-You have two hands.
You can pick up items you might find in the dream. You can retain these items for that night, but have no where to store them. You may carry two small items, or one large item. These items may or may not come in handy.
-You are alone.
You may be in the same setting as another player, but you are alone. You cannot see or communicate with them at this point in time.
Depending on the actions of the players a setting where mutual dreaming may become available. For now: Focus on surviving on your own.
-Your Guide can be slow at times
Depending on what I am doing in real life OR the amount of participants it might take some time to get to your situation or reactions.
Be patient.
-Each night you start in the same default setting unless you have requested one.
You may then explore from the default setting. It is just the 'base point' for all new dreamers.
- At times you may be required to fulfill an obligation or perform a task before you may move on.
Guidelines of The Mansion:
-When you enter the mansion you will be assigned to a team.
Your team will be your savior if you happen to die in the mansion.
-Your mission is to explore the mansion
How you do this is up to you. You may go off on your own or stick close to your team-mates.
-If you die you will become a poltergeist
You cannot manifest your old form or speak.
You must rely on your ability to levitate and manipulate objects to lead your team mates to retrieve your body.
When your body is placed in the main hall you will be revived.
-The mansion is only available until between 10:30 pm EST and 11:00 pm EST unless otherwise noted.
click the above for the fixed clock.
Sweet Dreamers
phantomhelsing
L
Rainflower
Tally
Whyss
Tera
Spyrre
Meadow
Ocean
It is Currently Daytime.
Are you feeling sleepy?
If so, pick a unique colour (make sure to post the hex colour!).
Then Answer the following question in that colour:
Are You Dreaming?
[s]Are You Ready to enter the nightmare?
Returning players, please also answer the following question:
How Are you Feeling? (1-20) [/s]
Oops. Darn. I take the
I take the camera.
I wave as I walk over to Meadow, a little dazed. "So. Haunted mansion."
Ouch.. I spy Ocean and watch
I sleep to the familiar
Surprised, I turn to Tally
Course I'm ready, bring it on
I happen to be wearing old faded blue jeans.
(peru pertains to
(peru pertains to Ocean/Tally/Rain)
Rain welcomes Ocean to the group.
Tally and rain have decided to keep their respective items.
They are aware that there are doors up on the second balcony.
They are aware there is a man mowing the lawn outside.
They are aware there are ghost curtains upstairs.
They know there is something in the library.
Spyrre left the discarded door five doorknob on the balcony.
They can decide where to go from here.
(Whyss/meadow/Tera are with salmon)
Whyss spotted the digital camera the duck has been stealthily sitting on the whole time.
It hops off with an indigent quack and takes off for a side hallway.
This camera seems fine enough other than being slightly scratched.
Meadow is aware of everything the other teammates shared with her.
Tera quickly joins the fray also and brings her rope and the journal of the ghost girl with her.
You are free to greet your team and decide where to go from here.
Alright then. "So, guys.
I look back to my teammates for help, seeing as I don't know much about the mansion-and I have a feeling that they do.
Sorry guys. No go tonight.
Bye Whyss!
See you later.
-thumbs up- No problem
No problem Whyss.
Enjoy your moovie
We can go ANYWHERE but the
The nagging urge to pursue
Well Meadow, looks like it's
The stairway is just as
The stairway is just as decrepit and crumbling as their last visit. It is, however, now decorated with a nice red carpet to disguise this fact.
Someone has been doing house cleaning.
The sound of the lawnmower can no longer be heard.
I blinked a little, nodding
"Point taken." I look
"Maybe...there's a conservatory or something? A greenhouse?" I unconsciously think of Clue. Ocean in the conservatory with a knife? Heh. No thank you. Not one for murder, myself.
Well, last time I was here, L
I'd rather not go up anywhere
There is a highly good chance
There is a highly good chance that the mansion contains a conservatory.
They were in style for quite a long time.
As to where it is located, well, you will have to find that out for yourself.
Common sense would lead you to the location of the greenhouse.
Well, I don't hear the ghost
"Rain, I trust you on that.
Wait. Someone there? Okay. Outside may not be the best choice, then...Though, if whoever it is is friendly..."
I look over to Tally. "We could always start there! Besides...I probably need to catch up.
Though...you did say it was dangerous...right?"
I stared at Terabetha for a
Upon hearing it's name a loud
Upon hearing it's name a loud echoy quack comes from the side hallway.
It seems the duck is still within earshot.
"The...Duck?" I think it
Oh fine fine, I guess I have
'Well,..just one danger. We
We are NOT going anywhere
The duck is sitting down in
The duck is sitting down in the middle of the hall. There are three doors in this hallway. One is at the end down some stairs. It seems to lead to a basement of some kind.
The left door is marked 'employees only'
the right door has a draft coming from the bottom. The air around it is rather chilly.
The consensus has been decided.
Against their better judgement they head back up stairs towards the balcony.
The curtains, however, have been replaced.
They are now a heavy fabric fetching red and stretched over the balcony to keep out the wind.
It seems to be raining heavily outside.
[editing]
I don't trust these new
Ok, chilly air either means
"Rain...I love rain. But
Oh..no curtains. How
I looked at the duck,
The duck seems to recognize
A lively conversation can be heard from behind the door along with the sound of cards shuffling.
The curtains make no attempt
The curtains make no attempt to attack this time.
The exterior lights are illuminated and everything seems eeriely calm other than the occasional thump from the library door.
Hearing the voices from
Huh. It seems to have worked.
A lively game of cards seems
A lively game of cards seems to be going on inside.
"FULL HOUSE READ EM AND WEEP"
"GO FISH!"
"Hey, hey, will you tell it to me again? that thing you heard?"
"QUAWK"
...As to what game they're playing, well, who really knows?
I'm interested to hear this
"Well, guys...I'd rather not
I carefully tap on the
edit: fixed.
There is a loud groan from
There is a loud groan from the party and the sound of shuffling feet.
One of the players leans over to the other and quickly whispers ""Don't get mad just because I used the corner of your eraser."
One of the other players who requested immediately breaks out into obnoxious laughter. "The eraser's corner you say...?~"
What nonsense is this?
You seem to be missing an inside joke.
The photo slowly develops and other than a few specks of dust it is completely mundane.
No danger here it seems.
I sit in silence, waiting for
I show the picture to Ocean
Well, alright, but if there's
I raise an eyebrow and lean
"Alright...But I don't like
" And Rain...Heh. You can throw candy at it?" I smile, but grip the knife a bit tighter.
The curtain is move aside and
The curtain is move aside and the way to the balcony is clear.
It is night out and raining steadily.
The outside balcony lies ahead.
There is an umbrealla stand in the doorway to the balcony with a cane and an umbrella.
Atleast someone is considerate.
Meadow is left with a choice between the basement door, the drafty door, or heading back to another hall.
"Umbrellas and...a cane? How
"Do you guys really want to go out there...?"