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/ | / / / About - Basic You're a quiet, beautiful woman in a loud, ugly place. An orchid among weeds. You define obvious. /Lynn Viehl **Please note: Sedirea does usually use the Golden God Pelt. The pelt causes her pictogram halo to be blank. This is NOT a hack; it is a reward given to backers of the new TEF engine, as discussed on this thread. I am a backer. Please do not harass me for using this pelt. / About - In Depth You're a quiet, beautiful woman in a loud, ugly place. An orchid among weeds. You define obvious. /Lynn Viehl
/ About - History You're a quiet, beautiful woman in a loud, ugly place. An orchid among weeds. You define obvious. /Lynn Viehl Sedirea's mother was a foreigner to the Forest. Her stay was brief, in relative terms, and limited to the edges of the woods where she slowly acquired the local language and adapted as best she could to the new world before being torn away from it in much the same manner she'd arrived. Not long after the return to her homeworld, an unusual child was born. The product of a sort of spring fling, the cub was raised without her father in her mother's native lands - the hill country of a world called Myru. As the child grew, oddities beyond physical traits began to manifest and when the cub was of age she was called Se'dir ti'Na - Bountiful beauty of the earth. Se'dir was unusually social for her kind (a naturally solitary species), and intensely curious of her world and her origins; while she had the whole of her mother's Myru to adore and explore, all she could tangibly perceive of her father and her own strangeness was an odd charm he had given to her mother, and she to Se'dir, along with some lessons in the foreign tongue of the land in which she'd been conceived. Little did the young one know her curiosities would be more than sated with time. Through a combination of catastrophic events, connections, and just-so timing, Se'dir found herself making the same journey her mother had some years before. Still young and inexperienced in one world, now she must learn to live again within a second - on her own, or so it seemed. Within a couple days of her arrival, stumbled across not only her father, but an entire family she had never known. Her excitement to meet them takes the edge off, but she's still keenly missing her mother and the only home she'd ever known. / Artwork You're a quiet, beautiful woman in a loud, ugly place. An orchid among weeds. You define obvious. /Lynn Viehl / / / / / Familial Relationships Love is an orchid which thrives principally on hot air. /Myrtle Reed Parents Amon: Father, god. Only met after unceremoniously entering the Forest. Curiosity. Ophrys (Oxreis): Mother, mortal parent of the species At'thal. Respected, loved and missed. Left behind in her homeworld, Myru. Half-Siblings (through Amon): Alma: Bryni: Gaea: Imil: Curious child! Jhinzou: Bitty babbin Taogh'ra: Has a palace, whatever that is. Also toys & jerky! Khara: Koll: Big kitty Minerva: Shy thing Roma: The first to introduce himself to her, after their father. Nice. Level-headed. Sòlas: Warren: Timid thing Zenzi: Half-Siblings (through Oxreis): None met, although a few exist. / Positive Relationships Love is an orchid which thrives principally on hot air. /Myrtle Reed / Neutral Relationships Love is an orchid which thrives principally on hot air. /Myrtle Reed Pumpkin: Six feet?! / Negative Relationships Love is an orchid which thrives principally on hot air. /Myrtle Reed NEGATIVE HERE / / / / / / Abilities & Attributes - Overview When speech comes from a quiet heart, it has the strength of the orchid, and the fragrance of rock. /Stephen Mitchell It is important to note that Sedir is young and still learning control over her powers; what is described here is mostly potential and not necessarily what she is currently capable of. As a demigoddess, Sedirea wields several abilities, both innate and learned. While a large portion of her physical attributes stem from her mother, her "magical" side has been almost entirely inherited from her father, Amon. Thus, her abilities mimic her father's in many ways, albeit with certain restrictions. It is also worth noting that she does not possess true magic, but rather the ability to manifest her will in certain ways; she does not cast an aura of any sort, and by all appearances is "normal" until things start growing out of the ground. Although she knows this to some degree, Sedirea will often colloquially refer to her abilities as "magic", as that is the way it appears outwardly to those who lack the ability to sense such things. Like her father, Sedirea must have self-confidence in her ability in order to perform any given task, and a trade of some sort must be made in order to accomplish that task. The cost of that trade is determined by the complexity and scale of the task, and can range from sacrificed physical materials to more ethereal concepts, such as lifeforce. Although in her homeworld her abilities would be minimally restricted, she is subject to the will of the Twin Gods within the Forest and her powers have in some ways been dampened. In example, while she might one day be capable of raising a mountain in Myru she could perhaps manage a molehill in the Forest. In short, she simply lacks the ability to cause destruction to higher beings' domain so long as they do not wish for her to be able to do so. Learned abilities are limited to two domains - Chloromancy and Terramancy. Chloromancy is her greatest strength and provides the most diverse range of abilities, while Terramancy generally supplements and complements her more floral pursuits. One attribute, Ichor blood, is innate and tied to her physical being. Certain properties can be strengthened with time, practice, and focus, but it is the only truly permanent attribute; it cannot be lost, even with loss of self-belief, although it can be greatly weakened. / Abilities & Attributes - Chloromancy When speech comes from a quiet heart, it has the strength of the orchid, and the fragrance of rock. /Stephen Mitchell
Within the Forest Ability has a vast range limited primarily by her imagination. Sacrificing the life of small local plant life (a small field of grass, in example) to heal wounds and restore energy, creating plants with any number of properties (healing, harming, and just plain weird), and augmenting bodies with symbiotic plants are just a few examples. Limitations include the quantity of Forest land and plants which can be sacrificed (as they would die and leave shriveled husks behind) at one time, the ability of her plants to reproduce (limited to only a set number within a population at a time, certain lifespan, etc.) Outside the Forest As above, but with greater extent; could potentially sacrifice an entire forest to restore herself so long as she was of present mind, create bigger and more potent plants without restrictions on their reproductive abilities, and so on. / / Abilities & Attributes - Terramancy When speech comes from a quiet heart, it has the strength of the orchid, and the fragrance of rock. /Stephen Mitchell
Within the Forest Primarily used to enrich the earth around her plants and to create craft items. Minor terraforming ability (creating a small tilled garden patch, providing better soil for pre-existing areas of the Forest). Unable to supply water directly with this ability, although she is able to adjust the moisture content of the soil to a small degree. Able to isolate minerals well enough to create non-specific "stone" items and to give them a polished or textured finish, but unable to create specific stone types. Able to create metal ore, but unable to influence which metals appear or to create purified metals. Outside the Forest At peak ability, capable of scaping large swathes of land and creating irrigation systems for her plants or other creatures. Able to better isolate certain minerals from one another and create more pure substances, potentially differentiating types of stone or metal and making sturdier items from them. Possibly able to alter magnetic properties. / / Abilities & Attributes - Ichor When speech comes from a quiet heart, it has the strength of the orchid, and the fragrance of rock. /Stephen Mitchell
Within the Forest Without focus, a mildly restorative drink, akin to a protein shake, or entirely benign. With focus and power supplied, minor healing or burning effects. Minor manipulation ability - can form it over an area and dry it like a bandage. Well, a scab. A metallic scab. Loss of blood is incurred during use, as the Ichor is in fact her blood. More use means more fatigue, or potentially death. Outside the Forest More potent without focus applied; capable of minor healing With focus and power applied, can heal larger wounds or cause severe chemical burns, depending on her will. Capable of extending life or ending it if consumed. Able to manipulate the Ichor as desired; can be used for defense or offense, although caution must be taken to avoid fatigue/exsanguination etc. / / / / / / / Crafting If I see an orchid that's fantastically expensive, I'll buy it. It's worth it, for no other reason than it gives me pleasure. /Lee Radziwill Soon! Materials used:
/ Simple Crafts If I see an orchid that's fantastically expensive, I'll buy it. It's worth it, for no other reason than it gives me pleasure. /Lee Radziwill Simple crafts include items such as:
/ Complex Crafts If I see an orchid that's fantastically expensive, I'll buy it. It's worth it, for no other reason than it gives me pleasure. /Lee Radziwill Complex crafts are limited at this time; more will be added as Sedirea's power grows.
/ Wares for Sale & Trade If I see an orchid that's fantastically expensive, I'll buy it. It's worth it, for no other reason than it gives me pleasure. /Lee Radziwill Sedirea is open for trades! All the crafts previously available at her Spring Rally Flower Stand are now available for trade at any time. Custom items are available by request, but she also has some pre-made crafts available. Available ready-made wares: - A wooden mask shaped like a deer's skull, smooth and oiled to bring out the wood grain. - A wooden mask shaped like a cat's face. It has flowers carved around the features. - A wooden mask shaped like a dog's face. It has vines and leaves carved around the features. - Seed packets with various labels. --- "Stop hurt" - 10 small seeds. Chewing one has an analgesic effect that lasts about 12 hours. --- "Bandage" - 5 large seeds. Planting one in a wound sprouts a grass-like field dressing that feeds on grime, dead tissue, and bacteria. It falls off like a scab when the wound has healed. --- "Hold Water" - 2 large seeds. Dropping one into water causes it to sprout a pouch-shaped plant that will hold about a liter of water. A convenient vine at the top allows it to be carried. Each vessel will live up to a week as long as it has water in it, then will begin to wither. --- "Food" - 2 large seeds. Smear with a drop of blood from the hungry and plant in the ground. A sprout will grow, and within about 5 minutes a fruit with nutrients suited to their species will form. It's bland, but edible. Unfortunately it kills all plant life in about a 3 foot radius around where it is planted. Keep it away from your garden! - A wooden rabbit that 'hops' downhill when placed on an incline. - A wooden bird that can balance on its beak when placed on a rock or a finger. --- Comes in various subtle colors - red, blue, green, yellow, plain wood - Small carved rocks - some are simple animal heads, some are just interesting shapes or have engravings. --- Would be useful as decorative pendants/jewlery, or for holding a charm or as a portkey (though she cannot do that kind of magic herself). / / / / / / / / / Inventory & Belongings ... there was an orchid there as beautiful as the seven deadly sins. /Oscar Wilde / |
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♥!
Profile picture by ahimsa ♥
Pixel Wis by squeegie~
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eue
♥!
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yea
♥!
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woo
made by foxofthestars!
hHGhgh
the best tail ever ♥
cat sis ♥
By Leuvr ♥
Demo says hey from cage
Hay gurl haaaay
a lovely kitty
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I'm laughing im sorry Demo is
'S'e'd'i'r'ti'N'a''''
*-* I am in love with her
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such a pretty character.
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...aw hell wrong blog lmao