Hello! I am gathering information on The Endless Forest fan community to expand its Fanlore page. Seems there is plenty about it's history, but not a whole lot of community meta. So please, if you have some time consider answering a few questions for me! Especially if you have been a long-time TWF player. You may skip and answer questions at your leisure. Your responses may be used on the Fanlore page, either as direct quotes, snipped quotes (edited for brevity), or indirectly as footnotes. You are of course welcome to skip this all together and edit information onto the page yourself as well.
https://fanlore.org/wiki/The_Endless_Forest
1. How long have you been playing on The Endless Forest?
2. What do you call your community? (For example, "Furry Fandom" for furries, "Creatures Community" for fans of the game Creatures, "Potterheads" for Harry Potter fans, etc)
3. Is there any unique terminology your community uses? (Example: "Hexies" is what the Petz fandom call game mods- this is unique to them)
4. How has the community changed from the early days to now?
5. What other places do you congregate to enjoy TEF's community/fandom? Other forums, websites, chatrooms?
6. Describe how roleplay functions in your community, and what it is about. Imagine you're explaining this to a newbie or outsider.
7. Have there ever been any major controversies in the community?
8. Would you say you are a "deer person?" If so, how do you see this as differing from other species-based communities? (Example: such as communities focused around lion characters, or around horse characters, etc)
9. Do you know anyone who has played TEF who has gone on to do something else note worthy? (Example: Ehtere making the Fawnlings ARPG in 2012)
10. Anything else interesting you'd like to say about the community or game?
1. How long have you been
Since December 2007 - a little over 14 years.
2. What do you call your community? (For example, "Furry Fandom" for furries, "Creatures Community" for fans of the game Creatures, "Potterheads" for Harry Potter fans, etc)
..."the community" lmao
Sometimes "TEFers" for people or just abbreviated "TEFc" as a whole
3. Is there any unique terminology your community uses? (Example: "Hexies" is what the Petz fandom call game mods- this is unique to them)
Not really?Edit: I take that back. Peacocking! It's a sort of game/prank played on sleeping deer (usually friends, but sometimes strangers - it's all good natured). The goal is to cast the entire peacock set on the sleeper before they wake up and catch you red-handed.
4. How has the community changed from the early days to now?
It's a lot more populated, and more roleplay-centric. I used to go weeks without seeing anyone else logged into the game.
5. What other places do you congregate to enjoy TEF's community/fandom? Other forums, websites, chatrooms?
Discord
6. Describe how roleplay functions in your community, and what it is about. Imagine you're explaining this to a newbie or outsider.
Oh word, not enough time to do that today lol.
7. Have there ever been any major controversies in the community?
...oh yeah
But we don't talk about Bruno.
8. Would you say you are a "deer person?" If so, how do you see this as differing from other species-based communities? (Example: such as communities focused around lion characters, or around horse characters, etc)
As in do I like deer? In the same way I'm a "cat person"? I guess.
I don't see it as too different.
9. Do you know anyone who has played TEF who has gone on to do something else note worthy? (Example: Ehtere making the Fawnlings ARPG in 2012)
We have a few people in the gaming industry who've worked on some bigger titles, and a whole lot of really awesome artists.
10. Anything else interesting you'd like to say about the community or game?
You can find some more player lore/continuity over here:
About Pictograms (see the bottom tab)
Event Guide (most events are player-run)
1. How long have you been
I believe I registered my account March 24, 2010.
2. What do you call your community? (For example, "Furry Fandom" for furries, "Creatures Community" for fans of the game Creatures, "Potterheads" for Harry Potter fans, etc)
TEFers
3. Is there any unique terminology your community uses? (Example: "Hexies" is what the Petz fandom call game mods- this is unique to them)
We shorten "pictograms" to "pictos". When connecting to the game, we says "pictos have spread" when the game successfully connects to where we can see other players and they can see us.
4. How has the community changed from the early days to now?
It used to be a lot more interactive in-game. My pet theory is that moving spell data server side helped disincentivize interacting with other players. There are other factors, such as the proliferation of text based messaging apps. TEFc is used a lot less for text interactions and biographies because there was a prolonged period where it was nearly unusable, and more useful alternatives exist.
5. What other places do you congregate to enjoy TEF's community/fandom? Other forums, websites, chatrooms?
Today, it's pretty much all Discord and Toyhou.se. The first messaging app popularized among us was MSN, then it was Skype when the merger happened.
6. Describe how roleplay functions in your community, and what it is about. Imagine you're explaining this to a newbie or outsider.
There's usually some in-forest interaction that leads to connecting over an instant messaging app or posts on the TEFc site where characters can interacting in text based roleplay.
7. Have there ever been any major controversies in the community?
Several. I don't want to be specific, but they largely centered around different opinions regarding the ethics of roleplay styles, boundaries, and content. These result in pretty prolonged fractures and resentments. Sometimes it's just a lack of communication or people being immature. There has also been more than one case of pretty serious abuse that is hidden until it's not, fracturing relationships of both players and characters alike. Things are relatively calmer than a few years ago, but there are some allegations currently, and I have zero illusions about more things happening in the future. That said, people who had prior resentments have made up and in some cases become close friends. This community has matured with its players, as most started here as teenagers or in their early 20s.
8. Would you say you are a "deer person?" If so, how do you see this as differing from other species-based communities? (Example: such as communities focused around lion characters, or around horse characters, etc)
I wasn't before this game/community but now I kinda am!
9. Do you know anyone who has played TEF who has gone on to do something else note worthy? (Example: Ehtere making the Fawnlings ARPG in 2012)
A few people have gone on to work for AAA gaming studios, and Munkel is a professional illustrator (they did official Star Wars art).
10. Anything else interesting you'd like to say about the community or game?
TEF has a fairly wide range of personalities, but I think the "human faced deer" does select for those with an affinity for the strange. It's funny seeing people outside of TEF be really unsettled by it.
1. I think my account, was
2. Haha, nope. "TEFc" when referring to the entire community, maybe just "users" or "players" for individual ppl?
3. Not really, besides what's already been mentioned.
4. 10 years ago, there weren't things like Discord, Toyhouse, or any other live-text/instant-messaging around. Maybe you'd chat with your peeps on Skype or DeviantART (one of the first places I found out about TEF), but even then that wasn't until some years later after the community rose in popularity. So the pace of things felt a lot more slow, but also a lot more based on in-game activity. The limited ways of communication of the game in the absence of voice or text encouraged you to get creative, and interact with lots of deer. The roleplay aspect may take place later when you'd log out of the game and go in the community to see if you can find the player behind the deer... I remember many "who is this?" posts with screenshots so you could identify yourself or someone else, lol.
5. Discord, Toyhou.se. I'm not sure how active DeviantART is, but there is this fanclub that came out which was a great place to find folks, check out their art. This is the newest fanclub.
6. adding to question #4... Nowadays it's a lot easier and faster to get in contact with folks you may meet in-game, especially with newer modes of communication and new maps that created with live technology to identify players/characters. In combination with in-game shenanigans, makes for some real fun roleplaying times.
7. ^pretty much echo what OkamiLugia said.
8. Sure, I'm a "deer person" haha. But I don't think I necessarily was one before joining TEFc all those years ago as a kid, though my heart has always felt at hold with the strange and beautiful. Human-faced deer just so happened to fall into that category, for me. Unsurprisingly, lots of folks I've known throughout my TEF experience have also been into other rpgs like Impressive Title (lions), FeralHeart (lion & wolves), Wolfquest (wolves), Horse Isle (horses) or the more recent Beasts of Bermuda (dinosaurs)... Animals are oodles of fun!
Human-faced deer may have been off-putting to some, though for me is a creature I have found evermore endearing. In this way, I don't think it's especially different from any other animal rpgs. I do think, though, that the artistic and conceptual originality I have seen in this community has pushed my imagination and creativity more than any other. It's one of the things that I am so grateful for and keeps me coming back.
9. There's so many kickass artists in this community that are thriving all kinds of ways. I've always felt really lucky to have grown up around such inspiring creators and artists. Again, check out DeviantART for some of those folks. ♥
10.
omg Bayleen I don't think
I still have your art of Phai saved on my hard drive, it was so sweet ;;Keep the responses coming!
1. On-and-off for about 12
2. I don't view myself as part of the community (I don't mingle enough), until I see some trend I don't like, and have to speak my mind about it.
So I just call us people.
3. There are some interesting ones, not sure I remember them all. A combination of spells (horns+mask+pelt) a deer is wearing at a time/wants to get/got saved is called 'a set'. A devs' played Halloween character, Velocity, is nicknamed 'BZD', which stands for Big Zombie Deer. 'The Playground' was probably the oldest community-coined name for a landmark. There's also this patch of blue berries/flowers? in the Birch Forest we call 'The Blue Bowl'. (There are other player-given landmark names I didn't mention because of their traceable origins rather than anonymous as in folklore) We call the developers M&A, and we shortened the Abiogenesis to Abio. There should be more. Hm.
4. I can't speak about the golden era because I wasn't there to see it. I could about the community in my account's early years, but I'll just pick one aspect of it that I enjoyed the most. It's the community involvement plots, where everyone could pitch in on a bigger story whether through text/art on the comm.site or interaction ingame. Here's two examples, one, two. (Here I only picked those I got involved in. All community plots are great tbh)
5. I visited a russian tef group to take part in an event, once. Otherwise, none.
6. In a nutshell, the game is like an experimental theatre (complete with costumes), where each player is both the actor and the director as they control their deer proxies (characters). The rest is up to body language, imagination, and, in most cases, other means of communicating what's going on (community site, messengers, etc)
7. Again, there were more, but I'll mention the one that bothers just me, likely.
Thing is, over time the way the game was played strayed from its original concept (albeit a conveniently vague one), and became a roleplaying tool.
Along with that, the names of the accounts - the pictograms, lost their original meaning and acquired practical value, instead.
Which is gauged from the generation (the older the better) and/or aesthetics. Possibly other individual factors.
They were given away, traded, swapped and renamed, hoarded whenever a new generation came out, and, if I recall, at some point the name registration script got messed with, just to procure more rares. Also, if I recall, an older player had to come back from a hiatus to say they were not giving away theirs, because somebody bugged them about it, through email or sth. I think the community drew the line at selling pictograms for money, but the rest is still considered to be fine.
8. I never saw the forest as a "species" game, it's always been a "theatre" game, to me. I guess the human faces on deer were just the trick to keep the concept in the 'artistic' category, in my mind. I did discover the fun of drawing deer via this game. But not a fan of the animal, no.
9. I don't, but some artists/writers/musicians/others here are neat, so I wouldn't be surprised. They could.
10. Yeah. A word of advice to a newbie. Read the official info. Play the game itself. Experience it for yourself, foremost. Tempting as it is (we are a talkative species), don't touch Discord, or the community site.
And you might just find value in the way the forest connects you to people you'd otherwise never have met, or become friends with. Because the things that make us individuals also divide us. That game takes it all away, leaving you with just a name that is a symbol, and the next moment you look, people're all one and the same. That sort of raw human connection isn't easily described. It's either there, or it's not. Pretend the game is like a wire, maybe that's it. But it only works if you let it.
Patchlamb, Are you conducting
A hobby Anyone can join,
My questionnaire here is not promoted or sponsored by any party. It is done on my own to gather a wider range of congregated information to expand the page.
1.) Continuously for 6 years
2.) TEFer or TEFc
4.) I cant comment on the early early days as I was never aware of the community side of things when I first joined, but certainly in the last few years it feels like people are far more willing to mingle with each other than previously. The boundaries between player groups aren’t as clear cut anymore imo and it’s nice to see people interacting more freely now. On the flip side however it is much quieter than it used to be.
5.) Other than discord and other chatrooms, I would say the DeviantArt groups were pretty important. The fanart of people’s characters posted there had a big role in introducing me and many others to the game. Maybe not as active now, but I’d blame DA’s site change for that.
8.) Bucking the trend (pun not intended) to some degree but I absolutely was a ‘deer person’, even prior to joining tef most of my characters were deer and I've always had a soft-spot for the animal.
Not sure how much I can compare to other species-based communities because although the tef avatar is a deer I'd guess that a good 40-50% of the characters behind the avatar aren’t, there’s everything from dragons, cats, wolves, horses, sphinx and essentially, it’s up to the player what they choose to rp or otherwise represent themselves as. So to me it doesn’t feel as deer-focused as it necessarily looks on the outside, I guess that's something that's a little different about TEF?
The game concept itself being focused around deer however is nice, they feel like a fairly niche animal when it comes to roleplay communities or open-world games so it's nice to see them getting some attention.
At first I wasn’t going to
1. How long have you been playing on The Endless Forest?
14 years overall, 9 years ‘actively’.
3. Is there any unique terminology your community uses?
Just quickly most of the ones covered, but also referring to the makers of the game, Michael and Auriea, as M&A or the gods if they’re in game.
7. Have there ever been any major controversies in the community?
Haaaaahahah so many. Again as most mentioned I’m not going to retreat old, old dramas that have long since been resolved or aged, but there used to be such a thing about people having the same character sets, or character names, or sitting in the same place as what someone had claimed. I’m very glad that’s died down now.
8. Would you say you are a "deer person?" If so, how do you see this as differing from other species-based communities?
I like deer a lot, but that’s literally because of TEF that my love went from ‘they’re pretty cool’ to having like, a top 5 spot. I was drawn in when my friends at the time were drawing their characters and that’s what twigged me on to the fact there was actually more to the game than running around in laps and spinning in circles around people sat AFK.
I think one thing no ones really hard touched on here is that I am only here and only remain here because I love sphinxes, I love human faced animals greatly and they make up most of my characters overall.
I think theres nowhere else on the internet to my knowledge I could roleplay a sphinx character without people in some way commenting or thinking it is weird to do so. I could go on FH for instance and play a deer using the wolf model, and no one really cares. But I could go on and say I’m a sphinx but I reckon it’d only be a little while before someone is like ‘what is that? Ew I looked it up, its weird’
10. Anything else interesting you'd like to say about the community or game?
In mild opposition to Uitleger I think it’s vital that new comers, after the first or second boot up, need to find the discord or community. I know it’s not what M&A have in mind or their hearts for the game, but I’ve asked, seen and heard a few too many people being like ‘Oh I played that! I ran around as a fawn but everyone was ignoring me and nothing happened’ because they don’t know that the two deer stood idly in front of each other are part of a roleplay, or the three sat together in a circle are in a voice call and tabbed out, etc.
A lot of people still use it as an ambience they enjoy, but the true intention of the game hasn’t been lost its just evolved and it will never be how it was when it was first made. But I’ve also never met such a giving community who are always happy to have interactions, help with pictos or sets to people they’ve never met before and have asked for help, not even including times one of our own has been in trouble and needed something like a fund raiser.
I'm sad so many of my friends have moved on, but I'd not trade any of the memories even the drama-full ones for anything.
Jacklo's Characters/Hub
Discord: Daddy#4977
Patchlamb, I admire your
I hope more people decide to help you out, these are some good questions.
3. "Spell-spamming" is what we call casting spells on a deer repeatedly, either as a form of play/prank, helping with a set, drawing attention of an idle deer, or just to annoy.
Can players clarify what they
Casting spells is part of the
To cast a spell, you should eat a mushroom (mask spell), a pinecone (horns spell), sit next to a sleeping deer (pelt spell), sit in a mushroom circle (animal spell), pray to the Twin Statues (devout pelt spell).
You can't cast on yourself, only on another.
Ah yeah,
3. "Devout pelt", "the devout" - is an albino-ish pelt with an angelic voice that we get by praying to the Twins.
1. How long have you been
2. What do you call your community? (For example, "Furry Fandom" for furries, "Creatures Community" for fans of the game Creatures, "Potterheads" for Harry Potter fans, etc) I only play here and write here so I call it Deer Forest. I tend to when I play come in and out of groups. Early years there were flyers so I hung around the pond much.
3. Is there any unique terminology your community uses? (Example: "Hexies" is what the Petz fandom call game mods- this is unique to them) Not in an outside group. Play here. What I do is watch what some deer do and read the blog and view their art to see what they have new. Or I check the categories and scroll through since art will run in trends and several will be on the same theme. Some sets seem to play games like a tag. One will create something then others of their group will create using a piece of the original art. Usually lasts a few days. Like presently blood and death slice scenes seem to be a theme.
4. How has the community changed from the early days to now?
Community changes all the time depending on the players and the time you come in to play. I cannot speak to the last 2 years since Aussie work has kept me busy but before that in the game groups are fluid. Some have a set of activities they do. I do check the community drawings and writings. Blood, death, and slicing was rare in the early years I looked at categories. It was more about people drawing and artists trying to survive so lots of compliments to encourage sketching and drawing. For a time children were obviously in the game. Think there was a festival or event Endless Forest invited children to play the game. Plus at that time many people had children that played. It is in the blogs and exchanges. Many professional artists are here as well and certain types of drawing, drafting, and color palettes show up like they are preparing for an exhibit or job so they use the community to relax a bit or up their creativity.
5. What other places do you congregate to enjoy TEF's community/fandom? Other forums, websites, chatrooms? Just here. I do draw but most of mine is personal unless I am illustrating or doing educational sketches for state test items in math. We have to do a preliminary sketch and Endless Forest has a way of doing intriguing slants which art begins with point, lines, geometric figures. So looking at how they creatively put a deer and background together differently lets one think about different perspectives for math objects, and symbols or just graphics at elementary level. Like what does a table look like looking down on it, underneath it, from the side, from the corner. Since the theme here is deer there are thousands of perspectives of how people drew deer here. There were some children drawings at one time that were useful for being reminded how children see the world.
6. Describe how roleplay functions in your community, and what it is about. Imagine you're explaining this to a newbie or outsider.
Most communication is nonverbal so the Endless Forest gives an opportunity to explore that in depth. In different groups they will use the buttons of deer action to create a sequence of actions they became known by. That was 2012 to 2015--deer would come up one had a fabulous bow and twist that slid the deer paw to greet you. Then would teach it and the next time you greeted that deer like that. One would be in the trees by the pond then drop on you when you went underneath. Groups use to charge up the twin god hill all in the mask of white and red and in the fall groups gather by the Ruins graveyard and play games then reform deer groups. Some of those I participated in some I did not and was just a spectator.
7. Have there ever been any major controversies in the community?
Sometimes deer behavior changes and deer go to other groups. If you looked in the original forums where you download the game sometimes it was a commission going on and they grouped to play together. The game has been refreshed in minor ways several times. Deer would gather then to fight for their idea usually about the pond stuff and the where the fountain is with the critters. The community will do a community event and the forest will have rainbow, bubbles, bats etc and a new idea you saw proposed in the forum or discussed in the chats here somewhere. Use to be glitch discussions on fixing it. Most of the glitches were positive like flying deer happened I think because joysticks happened. Graphic artist deer would hang out visual glitch sites sometimes and point it out how I learned about some. See ancient deer gathered at a spot moving around exploring. Go over and do that like in the corner of the pond where the world turns upside down. Never mentioned in this forum but in the original where you download it was. More masks was one.
8. Would you say you are a "deer person?" If so, how do you see this as differing from other species-based communities? (Example: such as communities focused around lion characters, or around horse characters, etc) The dynamics of the game is such if you want to up creativity the one theme of deer makes you think on how to make something different from others. At the same time it allows newbies to fully participate and integrate in. Just viewing what all deer do with the small number of button actions makes you realize you can do many things with a bit. So for people who can only spend so much on art or even for a job with all its constraints (like 9 pages of direction for triangle in a math problem for a 4th grader) being a deer person shifts it off linear thinking blocking a creation that your art mind knows is possible but your linear side screams in your head rules that are not there it is a pleasurable way to remove the block or to learn something new. Simple lines are not always simple made in a graphic for the state math test database.
9. Do you know anyone who has played TEF who has gone on to do something else note worthy? (Example: Ehtere making the Fawnlings ARPG in 2012)
It has been an extremely humble place considering the immense talent and professional level who play the game. University professors in fine arts, in gaming, artists of museum quality, video graphics creators, geologist and engineers that must have sketching as part of their job, are all here. If you follow European festivals of art you find some of them. If you read the original forum on the download page and follow those names you will find leading professional artists groups. Some are high level commercial artists with businesses that sell their products. Leading edge people who create things that are not commercial but do it to extend the realm of art even in cyberspace. Lots of experiments go on around Endless Forest. Some were noteworthy before they even played. They often put a raw sketch to get feedback--have a way of chatting. Graphic artists several years back rose high and the precison of line, intersection of cyber materials and textures with specifications were a thread for at time. I am not that level but observation taught you approaches and methods to things by reading.
10. Anything else interesting you'd like to say about the community or game?
As you walk around your art eye gets better. You see pictures in the grayness of the stones like master paintings and scenes of life. In the grass you find designs as well as tree trunks. If you go to the same spot it will be the same for your mind. The outlines are useful when you go to create for what ever reason like a large amount of schema of line and color stored in memory for use when needed. A library.
1. Since the release of
4. Log in, run around, find people on the map to know who and what you are interacting with. People created separate pages for their characters. Most interactions happened on the community forum, through MSN and later Skype, or emotes in the game. In comparison to that time most have moved to Discord and use other platforms to display their characters. The game is overall less active and reachable than it used to be, starting from the release of second generation pictograms(Very active) to now(Nothing really moves on the forum or in the game). With so few people it is all alt accounts with the same few users cycling their characters. There are not large scale plots or characters to manufacture spontaneous events anymore, or if there are, it is so small scale it goes unnoticed.
6. It is text based roleplay and emotes in the game. Most characters have backstory written for them with fleshed out social lives with other characters. Fight based roleplays can be real time by combining emotes and moving. A lot of people started to add health stats to their character pages to track damage, general health, with no real method to the madness, but people seemed to intuitively and fairly update these stats. As well updates surrounding what their character did that day, who they interacted with, entire sections dedicated to relationships, artwork, inspirations, their pasts. Very involved and complex, people spending months or years developing their characters. Like a roguish, convoluted session of D&D. Some prefer/preferred little to no text roleplay. There were a lot of dark themes and users became uncomfortable with it. I would not know what it is like now.
7. The game itself is peaceful and the creator events too(Zombie Deer, Abiogenesis). Very zen. There have been controversies surrounding the creators. A lot falling on deaf ears, not fixing the broken website. They are not communicative with the exception of thinly spread events or posting updates on the remake. It is important to know that the creators, who consider themselves Gods, did not create this game for the social aspect. Even so, there are those who do not feel valued for helping to keep the game running, since it runs on donations. Player controversies, some of the more recent paranoia missed the mark, hard, but there is no public drama, and all of the bigger player controversies are so ancient they have become irrelevant.
8. Not a deer person, but the community at one time, and still does, cultivate a lot of inspiration and creativity. People produce/produced amazing art and characters all of the time, not only deer but other animals, even combining animal species, some with human alternatives. TEF is different in that it gives you a visual world and is forgiving in that it does not boot you for going AFK. TEF is considered a screensaver but the active community is not using it for that. It has never garnered as much traffic or attention as a game like Impressive Title or similar games that came after it, for lack of anything else to compare it to. You can not customize your character in TEF like in other games, you mix and match preexisting pelts, masks, and antlers to create a look that is vaguely reminiscent of character art, and you can only get these via someone else casting on you, or while using a second account to cast on yourself. There is no user generated content like in Second Life, but rarely there are events that the creators host, where the community is allowed to create/collaborate on ideas for new set items to be implemented into the game.
10. The game is receiving a slow facelift and is worth checking out once that launches. Right now it is only diminishing returns. The website is broken, it is mostly inactive, you have to dig for the Discord link and user created maps that work, and the game itself is finnicky. TEF is great if you appreciate it for what it is, and it is great for what it is. I myself get on but am not integrated into the community anymore, produce creatively in other places instead. Something about this game motivates, even if at current its community falls by the wayside. There is nothing quite like TEF anywhere else. It is unique.