Quote:
Moss is unable to be physically injured or magically controlled by anyone else unless he purposefully physically injures or otherwise intentionally harms them first. Since this is not likely to happen, he is basically unable to be hurt. It doesn't mean that he has no sense of self-preservation and he will likely try to keep out of harm's way. I like to call this "Golden Rule Protection" because it is all dependent on him not doing something to another that he doesn't want done to himself. He is 99.9% unlikely to attack your deer, so attacking him isn't going to do anything but show that your deer aren't something he wants to be around. It's not like he's going to go out of his way to cause someone to want to attack him, so this shouldn't be an issue.
~from Moss FAQs and Development
Since Moss had to use this power for the first time recently, I thought I might make a thread dedicated to how he uses it, what it is, and what the limitations of it are.
How does this 'Golden Rule' thing work?
Should someone attack Moss with intent to hurt him, he will become intangible. This is in homage to how the game itself works, where we can't really touch each other.
The GRP is activated when someone tries to physically harm Moss, and lasts for the duration of the threat. Should a repeat-offender appear, the GRP will become active the moment the other enters the vicinity.
There is no energy source for GRP. There's no need to replenish it, no need to rest after using it, etc.
Magic and GRP
Just like the game, Moss can still throw spells when intangible. This is the ONLY way he can protect anyone like this, since he is unable to touch others just like they can't touch him.
Spells that can be thrown are all simple forest spells: Masks, Pelts, Antlers, Critter spells. The only difference here is that Moss can stack up a limited number of spells.
Limits:
- Mask spells: +/- 7 spells.