March 1, 2011 - 2:29am — Gustiro
So… Here is the issue.
As most of you know Gustiro fights. A lot. Too much even. It seems I can hardly keep his health full for more then two days at a time. If that. It is starting to get tiresome for the player and I am sure some of you are getting tired of it as well.
What I am asking you is opinions and suggestions on fighting and how health percentages are kept in this community. Whether or not I should change how I record his health or if I should tweak Gustiro's behavior to have him fight less. What you think is fair and what you think I am over doing.
I was possibly thinking of adding bars to Gustiro's health bar.
He is supposed to be a strong character and I have seen other strong characters fight a lot more and a lot longer then even Gustiro and still able to fight the next day. I think it would help solve the problem with him being injured for so long. However I do not want others to feel I am being unfair with giving him the ability to fight more and longer.
Originally, before I added the health bar, Gustiro would end up injured after a big fight then be at full health the next day. Others seem to do this as well. Though I think I will stick with a health bar.
I was also thinking of tweaking Gustiro's behavior to make him fight a little less. Though I am not sure how to go about it without hurting his character. As most of you know he is highly possessive, overly protective, and can be rather aggressive towards strong looking deer he does not know or feels threatened by.
Perhaps I should give him more submissive moments? Where he is more likely to back down from strangers. Though I do not want him to look like a coward or to loose his possessive and protective streak.
He does have moments that "trigger" more mellow behavior. For example the hormones from the birth of fawns can make him placid with the exception someone acts aggressive towards the fawn. Perhaps I could add more "calming" triggers?
Perhaps I could start putting a level of possessiveness on deer he thinks are "his". Those he knows longer he is more possessive of. Those he does not know as well he may let interact with strangers without him jumping in every second.
What are your thoughts on this? Feel free to suggest new ideas.
Add bars to his health. I
what shaku said. I think his
I think his 'handling' is fine like it is at the moment... there are much worse cases seen here at times.
Though I have to admit i am not really observant in this things especially not at the moment |D
duh. *so not helpful* *wanders off*
I'm curious too... with the
I would bring her health up by 5 each day... it did start getting old. I would do this, and monitor other player's deer health, and it would go up quicker than mine, by 20, 30, sometimes more.
I think everyone does it differently... - Xet is at 65%, so tomorrow, around the same time the last fight was, his health will increase by 5(but I'm really debating making it more... because it's tiresome to try and be fair about it when another deer is going to be rearing to go the next day, or a couple days later).
I will say that... the damage that Gustiro took today seems a little extreme. - I would question if the other players deer plans on taking even a fraction of that damage? I'm not trying to say the player is bad if they don't, but I definitely wouldn't have Gustiro take such bad injuries if the other deer is not going to take even half of what his are like right now...(Then again he is in mini form)
Perhaps you could start basing his health from other players and how they do it... just monitor their bio and see how high their health has went that day, and go up the same amount.
I can see why it's tiring...
Since Gustiro does fight a lot he's going to be hurt a lot, but ya, what I said above, that's really the only advice I can personally give.
I love Gustiro how he is, I don't think he should be changed really.
Yes, also agree with Shaku. I
Hmm... just a
for jack i use to go up with 5% when I log into the forest, and give him 5% more when i log our after i had him active for more than three hours...
and under certain circumstances, when he did not move at all that day, one percent each hour he was 'online' in adition to the 5 on log out.
.... i always thought this was kinda fast ( well he has some faster healing abilities after all) but when i read what you wrote shamiya... this is kinda average xD...
*random*
Interesting stuff in here
I go up 5% on everybody except Vasska. He can go up 5% if he falls asleep in the forest, up to twice a day (for a possible 10%).
For everyone except Vasska, I tend to go up 5% whether I log into them or not, although I usually forget to change the number unless I'm logged into the deer. I think it evens out in the long run~
Shaku, AliceV,
Thank you three. Your opinions are appreciated. : )
Shamiya,
Yes, Gustiro in normal form tends to take one to three bars per-fight. One bar for short fights, two bars on average, three bars for long, aggressive fights. (If I do not forget to update things.) The reason he took so much damage plus ended up with broken bones was because he was a mini. Put him up against a powerful rival and a persistent lunatic as a mini and I figured he would have to end up with a broken bone or two at the very least. Perhaps I did over do it though?
He then ends up healing a bar a day if I get on or not. Maybe two bars a day depending on his environment, such as if he is not in a fight or stressed while in the forest.
That is an interesting thought too. Basing your own damage on how the other deer took damage from you. Then again that would also make you have to decide on who was the more powerful fighter and if your deer should take more or less damage. Maybe I am just thinking too much on it? XD Still, it was a very good and interesting idea.
And Xet’… Is he that now grown fawn Gustiro has been hanging around with sometimes? The one who is with Bei a lot? I have some deer I need to find and add to his relations. ^^;
Well... yes that is very
Noh antlers - Not going to do anything, but hooves might if they rear.
Default antlers - Going to do damage, but could not stand up to real deer or zombie antlers. I imagine the deer with default antlers is going to take much more damage than the deer with bigger antlers.
But then again... that's all of a mental image. If I happen to read over someones bio and it gives a height weight, I think to myself "Well, my deer would be bigger/smaller/about the same, so I'll lower its health to... xx%). Also the character image... I find it very important. If the antlers look extremely deadly, then they probably are, right?
It was probably better to say... base it off what makes you feel comfortable, and what does seem fair. - I think his current injuries were a little too generous even though he was a mini, but that's just me.
Also yes, the noh(orange) pelt/skull/candles deer is mine. He's also coupled with bei. <:You should take a peak at Illrose's bio then head over to Bei's.
Though none of my deer fight
I think, what I would do if I were fighting, if my deer's health got around a certain percentage, I would make them stop fighting - say, 50-60%. That way it would be feasible for them to be back to full health the next day, where as if they were at around 40% or lower it'd probably take longer.
If you want other reasons for Gustiro not to fight, perhaps he could catch a cold every now and then? Haha, I don't know. Sometimes I give my deer colds when I'm feeling too tired to be really social/run around/play but still want to go in-forest. Kind of gives me an excuse to be lazy.
Anyway, sorry I rambled. I just want to repeat that I don't think you should change Gustiro's behavior unless you really want to. <3
Shamiya, Yes, I am starting
Yes, I am starting to think I over did it. Oh well.
And good thing Gustiro already liked your boy. He is even more over protective of Bei sometimes. lol It is all Sianna’s fault. ::Teasing:: <3
Rice,
I do not mind your ramble. I ramble a lot myself. lol
Well, if I made him sick he would need to 'rest' the same way he would need to rest if injured. I think the main reason I do not want him so injured all the time is because I want him more able to play and entertain his companions. I feel like he does not give his companions enough interaction sometimes because he is too hurt to do much.
Actually, I have even sneezed Gustiro naked just to play with people and used the excuse of being OOC.
lol It is all Sianna’s fault.
I know, lol. She's just a bitch. It's relaxing having a friendly deer.
This is vendetta, im on my
I would give gustiro a few more bars and make him a little tougher.
The idea of more calming triggers and a percentage of protectiveness over certain deer would be cool, not to keep him from fighting XD I just thought it would be neat
M a k e a w i s h
^ I agree with Van. Gustiro
I'd like to see some more 'calming triggers' added, just because it will give Gustiro more depth as a character and will make him less... predictable? I guess is the way to say it. One could be he is more protective around fawns, but less so around adults because they do have the ability to protect themselves. Another could be certain places that calm him, certain deer, etc. c:
Excuse me for making this ridiculously long.
As for the percentage thing, maybe on his relations page, you could post numbers next to certain deers names. Like, 1-10. 10 being 'you come near this deer and your ass is mine', and 1 being 'I don't give a flying shit about you coming close, just watch yourself'. This would only apply to claimed deer, though. -rambleramble-
Thankfully I don't have to
Gustiro does seem to be injured an awful lot. I hardly ever see him when he's not injured. I have actually thought that he seems to be injured a little too easily for his size and strength, but since I've never actually witnessed any of the fights he's been in, I don't know just how bad they actually are.
I guess a problem would be knowing how strong a character is compared to yours. You can look at their bio, if they have one, but not everyone puts that stuff there. But if a character doesn't have a bio or there isn't anything to say how strong they are or how well they fight, I would just assume that they would be average, though taking into consideration things like antler size and the size of the deer.
Anyway Gustiro is probably fine the way you have him, but I think he could probably stand to be...a little more durable? Well it would be nice if he didn't get himself hurt quite so often.
Shamiya, You already know I
You already know I adore Sianna, even if Gustiro has mixed feelings. XD But I am also falling for your new boy. I did not know it was you for a long time. I love when role players have such drastically different characters. Variety adds flavor I think.
Wishinthedrawer, Selruil,
Well, there is a reason he is so protective (not just possessive though the two meld together) of his ‘claimed’ deer. Not just because they can or can not defend themselves.
He actually does have a couple of deer that supposedly “calm him down” just by being around. Though I do not think I have portrayed that very well lately. Maybe I should take their calming affect up a notch.
But I think I may add more “calming triggers”. I am not sure what they will be yet but I will think on it more since interest is shown in them. Though I might not add them to his biography or anything when I come up with some just to see if people can figure them out or notice when it happens on their own first. :3
Maybe I will try the symbols in relations too. I am already experimenting with some as you probably have noticed. Perhaps start with “Interests”. Numbers to show how often they met in forest or perhaps behavior symbols to show if they’ve done the right behaviors before adding them to claimed. Originally Gustiro would just go up to a deer, interact with them, then start chasing other deer away from them. But I think Gustiro needs some more new guidelines with claiming at this point.
I am starting to think that adding something next to rivals and threats counting how many times they fought would be interesting as well. lol I wish I thought of that in the beginning.
I hope this is making some sense and I did not miss answering something. I am extremely tired tonight.
Oh, and I do not mind things being long. It gives me more to think on.
Nuevapaz,
That is exactly the problem Nuevapaz. A lot of his companions do not seem to see him when he is not hurt. So interaction is sluggish or minimum because of his injuries. Then I feel guilty because I wonder if someone feels robbed of attention. If that makes sense?
And it is not so much how ‘bad’ the fights are but how much he fights. It is little fights over time that get him so hurt. He just does not know when to quit. He may get less possessive or more submissive at a certain point but if he feels he is protecting someone he could and would fight until he literarily cannot anymore.
For example today he pushed Jack until Jack attacked him. Realizing that he was in trouble since he is stuck as a mini (and truthfully Gustiro has no intentions of really hurting Jack anyway) he ran and even cowered at some point. Then soon after Jack left and Reed and Jack got into it. Crazy Gustiro decides Jack is in trouble and goes to defend him which gets him to where he currently is. Badly hurt. Had Reed been after Gustiro and paid no mind to Jack Gustiro would have ran and avoided further injury.
Everyone seems to be basically saying to make him more durable. So I think I shall.
And again I hope I am making sense. I think I shall go to bed now.
If you feel like ever he
But yeah, i think he should have more bars to his health, it seems few, though that might just be me?
Gustiro probably could use
Perhaps in the future I could say he heals an extra bar a day if Kahlan happens to sit with him that day? That could help. : )