There are a ton of amazing artists in the Endless Forest community, so, if any of you would like to tell me what I did wrong or how I can improve that would be outstanding. If you choose to reply- thanks! If you don't, still- thanks!
This is a brilliant start. The best advice I can give I think is to always look at deer or the thing you're trying to draw, study how they work and so on and so fourth. There are a load of images online of deer and other animals, even people, that you can use to learn from. Good luck!
It's perfect for the chibi style.
You'll improve with practice. Anatomy and perspective are good, but remember: they're only tools. Share your impressions of things in drawing, that's what we're all looking forward to see: your voice.
Since you're using a heavily stylized anatomy my number one tip would be adding a contrasting (black, white, a dark grey, whatever you find you prefer) outline to your picture. This will help cut down on the white particles from making it transparent. To completely avoid them, erase around on the outside of your picture, using either the magic wand tool if your program has it or manually with the eraser brush.
If you create a dark colour background layer behind your picture (be sure it's on a separate layer, if your program allows that) you can test to see if you've gotten all the particles. If you don't want to use an outline in your style and prefer solid colour, you can skip that step and use the eraser to remove them.
The magic wand tool has something called a 'tolerance' which controls the similarity of colours it selects. When set to 0 it will only select matching colours (for example only all pure black) but if set to 50, it will select black, and several values of grey. Increasing the tolerance of the magic wand tool can help get rid of more of those white outline pixels.
Someone else has already mentioned anatomy, which even though you are using a stylized anatomy intentionally, looking at realistic anatomy will help inform that style. Key areas that give new (and old!) deer artists a lot of trouble are the torso and legs. In this case the thing that jumps out at me is the swayback and very thin waist. Those aren't things you see in healthy deer, so unless you intent for your character to look sickly, I would advise taking a look at how solid and box-like deer bodies are.
I hope that's helpful, it's great to see another artist come to TEF. Thanks for sharing your art with us!
Can I just say that your art is super cute and I love it?
Hhh. Other than what others said. One thing I do when I want to make things pop is try to shade things without being monochromatic. Like...idk, look at any picture and you'll notice that a lot of the time, the way shadows hit objects is more complex than just flat darker and lighter colours of whatever object it's hitting.
Reading up on how colour theory works just kinda made me more confident with my art in general and I'd honestly recommend it to anyone who wants to improve. <3 Anyways, good luck. o:
Gosh ! This is really
This is really adorable ...i love this cute face and your style !!
This is a brilliant start.
Thank you so much Flyleaf!
And I'll definitely keep that in mind next time I draw, thank you Evern!
It's perfect for the chibi
You'll improve with practice. Anatomy and perspective are good, but remember: they're only tools. Share your impressions of things in drawing, that's what we're all looking forward to see: your voice.
Since you're using a heavily
If you create a dark colour background layer behind your picture (be sure it's on a separate layer, if your program allows that) you can test to see if you've gotten all the particles. If you don't want to use an outline in your style and prefer solid colour, you can skip that step and use the eraser to remove them.
The magic wand tool has something called a 'tolerance' which controls the similarity of colours it selects. When set to 0 it will only select matching colours (for example only all pure black) but if set to 50, it will select black, and several values of grey. Increasing the tolerance of the magic wand tool can help get rid of more of those white outline pixels.
Someone else has already mentioned anatomy, which even though you are using a stylized anatomy intentionally, looking at realistic anatomy will help inform that style. Key areas that give new (and old!) deer artists a lot of trouble are the torso and legs. In this case the thing that jumps out at me is the swayback and very thin waist. Those aren't things you see in healthy deer, so unless you intent for your character to look sickly, I would advise taking a look at how solid and box-like deer bodies are.
I hope that's helpful, it's great to see another artist come to TEF. Thanks for sharing your art with us!
Thank you Uitleger!
Thanks so much for the
Can I just say that your art
Hhh. Other than what others said. One thing I do when I want to make things pop is try to shade things without being monochromatic. Like...idk, look at any picture and you'll notice that a lot of the time, the way shadows hit objects is more complex than just flat darker and lighter colours of whatever object it's hitting.
Reading up on how colour theory works just kinda made me more confident with my art in general and I'd honestly recommend it to anyone who wants to improve. <3 Anyways, good luck. o:
made by foxofthestars!
Thanks for the advice,