Headcanons (WIP)

AlisonRobin's picture


HEADCANONS
Opinions opinions opinions!


Blog to hold my headcanons
not quite yet though sorry
getting there
feel free to share yours/comment/whatevs

eventually holding such hits as
-those stumps and logs
-where the humans went
-the duck noise

ENDLESS FOREST DEER, AS A SPECIES

Endless Forest Deer (which La shortens to "Deer" with a capital D to differentiate them from the deer that live in other worlds) are magical creatures that have more in common with things like centaurs and sphinxes than with real-world creatures like horses and dogs. Thinking of them in the same vein as creatures that make biological sense will only confuse things.

They appear to be the only natural inhabitants of The Endless Forest except for frogs, doves, squirrels, koi, flies, dragonflies, butterflies, bats, and formerly humans. It is possible that they are not the original inhabitants, however, considering the age of the human ruins.

Generally speaking, Deer have about the same mental capacities as humans. They have a superior sense of smell and hearing and better vision in the dark, but they have worse color vision that precludes them from clarity with certain shades of orange and red. Their range of vision is better than humans' due to far apart eyes, but they are worse at gauging distance because of the lack of binocular vision.

Mature Deer are innate users of the magic their gods invented, while young Deer, fawns, are awkward about it and cannot hold onto magic very well.

ENDLESS FOREST DEER, AS A CULTURE

Deer, like humans, can have any kind of personality and disposition, so the best I could give would be general information here.

Due to low population numbers, massive supply of food, great weather most of the year, and lack of predators (usually), they have few concerns that motivate them to seek out innovation.

They are not industrious. Lacking hands, they would have difficulty constructing things even if they wanted to. Without the ability, it never crosses most of their minds. Most focus their intelligence into other areas of creation, such as the arts or magic and some that become exceptionally proficient in those areas are able to redirect their skills into inventing things, but they are few and far between.

They are friendly people who look for opportunities to socialize and bond by running together or sitting together or playing games with spells. They are diplomatic and would rather solve disputes with words than violence, or at least with a non-lethal sparring match.

Because of the way that time moves in The Forest and the fact that days can last months, most Deer have a poor innate sense of time.

Their gods are The Twin Gods, whom many Deer love and revere despite the lack of strict doctrine. They celebrate Christian holidays such as Mardi Gras and Easter as well as Pagan holidays such as (what we call) Halloween, but like many human practitioners most Deer do not appear to put much religious value into these events, and take part in them for the sake of having fun.

LANGUAGES

Endless Forest Somatic is the body language that people in The Forest use to communicate in The Game. It is not innate, and is learned from others. It is not a sign language. Sign languages have grammar and parts of speech such as nouns, verbs, etc. while Endless Forest Somatic is imprecise.

Endless Forest Spoken is the verbal language that characters can use in roleplay which we typically represent with English on the forum. All inhabitants of The Forest, whether native or not, have innate access to this language if their player wants.

Reflecting the way that time and weather move oddly in The Forest, this language has little focus on tense and time, and what words there are to convey time would speak relatively rather than precisely. For example, in the real world we can use words like "yesterday" and "tomorrow" (and even extend on that with "anteayer" and "overmorrow") but because days can be months in The Endless Forest, Deer would instead say words equivalent to "recently," "soon," "in a while," or "a long time ago."

The language has many words for natural things, including some that would have no translation in many human languages that relate to qualities of smells, for example. Conversely, they lack words for many human ideas and things that cannot be seen in The Forest. There are no words for bicycles, atoms, clothes, etc.

Native speakers of this language may have a Deer accent, whatever the heck that sounds like. La has one.

Pictographs are a mysterious writing system that cannot be pronounced in their natural state. They are a language created directly by The Twin Gods. Each pictograph is one ideogram made up of four glyphs (and each glyph is, possibly, a morpheme). Each pictograph is a proper noun succinctly representing the individual deer it belongs to. While the presence and glow of these names is indisputably Forest Magic, certain pictographs may be affected by Glitch Magic. Some (such as La's) include marks on them that are not one of the four glyphs. Others seem less tenuously tied to their character's identity (such as pictographs that won't link to the user page properly). Some pictographs that don't fit the timeline of The Forest (such as pictographs of an older generation on newer characters) and those ones are affected by Outside Magic. I wrote about pictographs as if they were a real language here and have also put together a catalog of every glyph.

TEF Deer can generally learn any human language, acquiring it in roughly the same manner as a human would.

MAGIC

Magic comes in three main varieties.
  • Forest Magic is magic from The Twin Gods that they intended to have exist and or be used by the Deer.
  • Consists of spells obtained through regular gameplay.
  • All transformation, antler, pelt, and mask spells are Forest Magic. De Drinkplaats, Abiogenesis, and the endlessness of The Forest are further examples.
Magic moves around a little bit like matter in my headcanon. It hangs out in the air and settles around fungus and trees or collects around the heads of sleeping deer (dreams are magic) and Deer can collect it that way and use it, making it settle on each other. They can sneeze it back into the air or hang onto it, but if they fall in the pond the water washes it off like paint and absorbs it. That magic water ends up in the fountain at De Drinkplaats somehow, and so the high concentration of water magic there makes all the plants and animals odd, reacts bizarrely to deer magic on their bodies, and evaporates into Abiogenesis effects because it's at a high density.

The koi in the pond are actually simple brown carp, but all the washed off pelt magic there has made them colorful.

A person sleeping in The Forest will dream magic, and magic will collect in the air around them. A cuddle buddy can collect that magic and cast it as a pelt spell. The pelt color depends on the nature of the dreams, but because dreams are ever-changing, they yield different spells every moment.
  • Glitch Magic is magic from The Twin Gods that they did not intend deer to have and use, but that can be used by Deer. It can also affect them seemingly by random.
  • Consists of things that can be expressed in The Game that exist due to bugs and/or exploitation of bugs.
  • Examples are flying, airsitting and waterwalking, giant animals, and all server hiccups.
Sometimes the proper magic of The Endless Forest gets a little funky. There's nothing really wrong with that except it might not do what deer want it to do. Like regular magic, it still originates from The Twin Gods, but only accidentally.

Certain individuals, however, seem to have developed a very good understanding of glitch magic and have learned how to use it almost as adeptly as they can cast their regular spells. It certainly doesn't come as easily though, as many people who have tried to sit in trees can tell you after their tenth plummet back to the ground.

It can also happen when The Server makes a mistake and gives a deer the wrong set.

  • Outside Magic has nothing to do with The Twin Gods.
  • Consists of things created for roleplay.
  • Examples are anything that can happen in roleplay that cannot be expressed precisely in-game, such as characters that are anything other than a TEF Stag.
Outside magic can be anything, really. It's not from in the game, so I have no headcanons for it except that it exists.

THE MAP, LOCATIONS, AND THE KNOWN WORLD

The Ename ruins, which I concluded a while back predate the statues of The Twin Gods, are the mathematical Point of Origin for the map of the game. They were created by Christian humans back when The Forest still had many Pagan inhabitants. You can read more on those things here.

The Old Oak used to be a point of worship for the humans living in the forest before the Christian Missionaries built The Ename Ruins. Oak are a recurring tree in various European religions and stories and ours is definitely magic. La thinks it's evil but is probably wrong. I wrote more about The Old Oak here.

And there's further information about human influence on The Forest here.

(bridge, idols, twins, carnac stones, playground, drinkplaats, etc. are coming)

THE SERVER

The Server is an enormous, amorphous entity that rests under The Point of Origin. It serves The Twin Gods and it does its best to maintain the health of The Forest and the well-being of all the creatures who live there when they are not present.

Deer saving and loading sets do so by unknowingly communing with The Server. Due to its age, however, it sometimes makes mistakes and creates glitches and cannot help load the set.

When a deer sleeps and vanishes in a purple puff, it returns to The Server for safe-keeping.

SILLY THINGS

The Endless Forest is a pocket world of our universe that neighbors other pocket worlds, such as The Endless Street world, The Endless Cake world, and The Endless Pocket Lint world. The cosmos beyond our universe does not and has never made perfect sense.

Unplugged's picture

yes yes yes i have some

yes yes yes

i have some headcanons of my own!
AlisonRobin's picture

we'll have to compare notes

we'll have to compare notes once I get my notes in order and up here Smiling
Unplugged's picture

we do!

we do!
SoliloquyChryseis's picture

Don't mind me, I love this

Don't mind me, I love this stuff so gonna chill here and see what you guys whip up <3
Poppyflower's picture

I`ve always loved coming up

I`ve always loved coming up with theories like this. Tracking! c:
~Poppy~
Profile picture by ahimsa ♥


Pixel Wis by squeegie~
Firefli's picture

Yesyess (:

Yesyess (:
thelittleraven's picture

Definitely keeping an eye on

Definitely keeping an eye on this.
Unplugged's picture

Some of my personal thoughts,

Some of my personal thoughts, which me and HolyMaria thought about together or which i thought of personally:

* I think that Forest Magic originates from De Drinkplaats. Around it the concentration of magic is especially high, and is also partly "contained" by the mushrooms around it. That is why all sorts of abiogenesis effects occur randomly - magic fluctuations. The water from the drinkplaats source evaporates into forest magic. Living bodies further activate and excite this magic, which is why the abio effects get stronger the more deer are inside de drinplaats.
* Mushroom rings contain and hold magic inside them, which is released and absorbed by deer in form of the critter spells.
* The Twin Statues are another source of forest magic - however this magic is more evenly spread out hence why there are no abio effects like by the drinkplaats
* The water from the pond, the idol and the drinkplaats is in constant circulation - kept fresh and clean through the plants and the earth it flows through
AlisonRobin's picture

I've imagined that De

I've imagined that De Drinkplaats came later (since it did in terms of M&A adding stuff to the game) and burst into being because there were so many deer in The Forest using so much magic that there was nowhere for it to go.

Magic moves around a little bit like matter in my headcanon. It hangs out in the air and settles around fungus and trees or collects around the heads of sleeping deer (dreams=magic) and Deer can collect it that way and use it, making it settle on each other. They can sneeze it back into the air or hang onto it, but if they fall in the pond the water washes it off like paint and absorbs it. That magic water ends up in the fountain at De Drinkplaats somehow, and so the high concentration of water magic there makes all the plants and animals odd, reacts bizarrely to deer magic on their bodies, and evaporates into Abio effects because it's at a high density.

The koi in the pond are actually simple brown carp, but all the washed off pelt magic there has made them colorful.
Mjrn's picture

Cake world omg I'd die there

Cake world omg I'd die there

Account previously Mjrn, returned to Veedeer.
AlisonRobin's picture

The Endless Cake world is a

The Endless Cake world is a lot like a pastry version of candyland in my head. La's birfday cake came from that world, and since it's endless she hasn't been able to finish it.
thelittleraven's picture

Aaaargh these headcanons are

Aaaargh these headcanons are so cool. Give me a few and I'll see if I can offer anything! Also, I feel like it's good to add a link or a section from your Old Oak blog a while back, and perhaps also touch on the Ruins, Playground, Deermuda Triangle, Deer Dream, etc.
AlisonRobin's picture

Good idea I added a

Good idea Smiling

I added a locations setting and put in links to the page for The Old Oak, the Math/Point of Origin, and Forest Anthropology pages. The Anthropology page touches on a lot of the locations already but mostly from a human history standpoint.

I haven't investigated the deermuda triangle very much because La is afraid of it after hearing too many scary stories but I'll find her an excuse to go out there and start poking around so I can form some opinions.
ratmenteur's picture

Tracking! Because it's very

Tracking! Because it's very interesting (also helps me to be guided with the world of TEF).

you are brilliant and this is

you are brilliant and this is brilliant and i love this so much
cloudandis's picture

ehehe xD The Endless Pocket

ehehe xD The Endless Pocket Lint world. Maybe we're all secretly in someone's pocket?

Still though, I love how detailed this is. Particularly the part about the language of the deer- bodily and spoken. that's always been my favorite part of this game. It would be interesting if we had an alphabet for the Pictograms and the glyphs that make them up, but with each new generation that's added... I'm pretty sure that would be an extremely long alphabet.
Sabel, Sam

Image © Alhnna