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Michael Samyn's picture

TEF II progress

I hope summer is ending beautifully for you.

We are working hard towards a first alpha release with the complete forest area. Implementation of the Drinkplaats feature is slow because it involves some Abiogenesis features. But it's good to have these implemented, anyway. The other, secret Endless Forest related project is also taking some of our time. But more about that later (when we can talk about it).

So the next progress update will have to wait another month. But it will be worth it!

Thank you for your patience and support. And above all for continuing to enjoy our work.

Michael Samyn's picture

TEF II Step 18



A small step this time. But it made the forest of Phase Three much more pleasant.

Details on the dev log
Michael Samyn's picture

TEF II Step 17

The forest in the remake is now just as big as the forest in the current game. There's a lot that remains to be done. But an alpha release may be in sight.



Read all about it in the dev log.

Thank you for your support and your patience and your trust!
Michael Samyn's picture

TEF II step 16: Winter 2020 build

I have added all the Phase Two features to the remake of The Endless Forest and created a build for the backers to try it out (sent via email).

Details in the dev log.

Enjoy!

Michael.
Michael Samyn's picture

TEF II step 15

In this step of the remake of The Endless Forest we implemented taking a bath and worshiping.

Details in the dev log.
Michael Samyn's picture

TEF II step 14

I'm sorry that it's been a while but here's something to make you happy: the forest of Phase Two in Unreal Engine:

Read all about it in the dev log!
Michael Samyn's picture

A sign of life

We have moved to Rome, Italy, but we still have a lot of unpacking and administration to do. The remake of The Endless Forest is on our minds, though. So we hope to get back to the project soon from our fascinating new surroundings.

Moving to another country, even within the European Community is not simple. Apart from the paperwork involved with immigration (residency, taxes, social security, etc) we also need to learn how to live here. A major aspect of that is learning the language! So some of our time is simply taken up by following language courses. And then there's of course the apartment decoration. We had to leave most of our furniture behind in Belgium because it was too expensive to move it to Italy. A lot of time is spent thinking about that, calculating costs and then actually buying things and putting them together.

We live in a very central area in Rome, close to Vatican City. Whenever we go to the supermarket of take out the trash, we see many wonderful artistic treasures. This has been tremendously invigorating and inspiring. Here's something I noticed above the portal of a church building the other day:



Michael.
Michael Samyn's picture

A little update

Hello dearest deer,


I know we have been quiet for a while. But don't worry. Everything is still on track for the continuation and the remake of The Endless Forest.

As is abundantly clear by now, we have gravely underestimated the time remaking The Endless Forest would take. As a result we need to supplement the budget that you so generously help create through crowdsourcing with our own funds. To gain those funds, we need to work on other projects next to the game.

On top of this we are also in the process of moving house to another country (from Belgium to Italy). This is a complicated affair that will take up nearly all of our time until the end of September. But after that, we will get back to the Forest and you can expect regular remake step updates.

If at any time you have any questions, please feel free to email us (the.endless.forest at tale-of-tales.com).


In the mean time, enjoy the Forest!

Michaël & Auriea.
Michael Samyn's picture

TEF II step 13




Database access was added in the Unreal Engine remake of The Endless Forest. So you can now log in and get your pictogram and your deer's appearance. You can also save this appearance in the remake and load it in the current game.

We have enabled the appearance perks for backers of the remake. If you are a backer, you should have received an email from us with a link to the new build. So expect to see some strange looking deer in the forest soon!

Read more on the dev log.
Michael Samyn's picture

TEF II step 12



We have added day to night time, rain, snow and mist to the remake. This was a lot harder than expected. Read more on the dev log.
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