Screensaver and fawn

Michael Samyn's picture
Work on the remake is going well, in spite of my other projects that run simultaneously. I have adapted my daily schedule to enable a large slot of time on the days when I am free. It seems to be working.

Over the past two weeks I have implemented the "screensaver" feature: the camera rotates around the sleeping deer and optionally switches to rotate around other players' avatars. Amusingly the same bug occurred as in the current game: the ground disappearing from under the other players here and there. I will need to fix that later.

Implementing this system also allowed me to discover and fix some issues with controls.

After a desperate search for old files on defunct file servers and CD-Roms, I ended up re-doing the rig for the Fawn avatar in Blender. After that I was able to implement it in Unreal so it re-uses the animations of the adult deer (which didn't working the current Quest3D-based game). It also took a bit of "exploring" to find all the textures for the fawn. But I did! So you will be able to frolic around the forest as a fawn in the next build.
Urschanabi's picture

Glad to hear about the

Glad to hear about the progress!
I wonder if using the adult deer animations for the fawn avatar will make the fawn's actions look different from what they look like in the current game. Would be interesting to see!

Signature © Draak
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Michael Samyn's picture

They should be the same since

They should be the same since they were originally exported from 3DS Max with the same animations. But who knows?
Urschanabi's picture

Intriguing) Thank you for the

Intriguing) Thank you for the reply, can't wait to check out the new build!

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