TEF II: more fawn and all of the options and more

Michael Samyn's picture
Time flies. But progress is being made, step by step.

Over the past three weeks I have continued the implementation of the fawn character and added all the items that are still relevant to the options menu. I want to add new options relevant to the current engine but only after the remake is fully finished. I couldn't resist adding an slider to increase the density of the forest, for those of you with powerful computers. And I have added the names of all backers to the credits (you can still join them, by the way).

wormwoods's picture

That extra dense forest is

That extra dense forest is awesome! Looking forward to playing with the options. Ever since I saw one of the old, old concept screenshots I've wanted a darker, denser forest.

Formerly ocean.
Keepiru's picture

Quote:I couldn't resist

Quote:
I couldn't resist adding an slider to increase the density of the forest, for those of you with powerful computers.

I'm curious, how collisions will be handled for those with low configuration? Do invisible trees will physically exist ?