You! Yes, You! Have you ever felt the joy of playing a classical "game" in the forest, like devout pelt tag, redlight-greenlight, hide & go seek, or Simon Says? Have you ever found that these are slightly hard to signal to a group, simply because of context?
I've been there. I've been there a lot. And so one day I said, "we ought to hold a get-together, specifically for the playing of games." And then I said "We ought to make it a semi-regular thing, too, so people don't have to be stuck at one time."
So, that's what we're going to do...At the
FOREST GAME GATHERING
When: Unknown
Who: Seed will act as Master of Ceremonies to direct and manage this whole thing for the week, to keep there from being mass chaos. His role is to signal for games unless someone else earns the right to signal a game, usually via victory.
It would be a great help if, when you join in, you post your deer's picto here. That way we can be sure to find you when hide-and-seeking or other games like that!
Where The gathering will meet by the side of the lake closest to the Twin Gods.
What: Playing games, of course! And for that, we turn to...
The Games
Devout Pelt Tag
Game Signal: Pawing at the Twin Gods Statue, then worshipping.
Game Progress: Signaler, henceforth "It," gets the devout pelt. All other deer run away. It chases after them and tries to cast the devout pelt spell on someone. If he does, the signaler ceases to be it, sneezes off the devout pelt, and gets a small head start on running away. The deer cast on is now It, and the game repeats.
Game Ends: When the spell is lost, or everyone gets bored.
Notes: The last deer un-devouted, or the first deer caught, can signal another round with them as It.
Devout Pelt Tag, Zombie Style
Game Signal: Pawing at the Twin Gods Statue, then roaring, then worshipping
Game Progress: Signaler is It, and gets the devout pelt and chases other deer as per regular devout pelt tag. However, when It casts the devout spell successfully, he does not sneeze it off. The cast-upon deer is also It, and will join with the original in trying to Devout-Pelt other players, who, if caught, will do the same. The objective for the Devouted Deer is to turn all players devout. The objective for the non-Devouted deer is to remain non-devouted until the spells wear off, or to be the last non-Devouted standing.
Game End: When either everyone playing is Devout, or everyone is Non-Devout.
Notes: The last deer un-devouted, or the first deer caught, can signal another round with them as It.
Flower Spar Dance Battle
Game Signal: Having default antlers, pawing the ground in a flowepatch, and dancing briefly
Game Progress: Everybody gets on the default antlers and dances. At the same time, they try and use the pick up flowers action...While pulling back to dancing or another move in their dance before they actually get flowers. When they actually get flowers, they are out of the game, but are welcome to continue dancing, of course. It's basically flower-sparring with dancing instead of fighting.
Game End: When everyone, or everyone except one deer, has flowers on.
Hide-and-Seek
Game Signal Facing a tree and pawing at it, then listening
Game Progress Signaler is It. When the signal is given and understood, all other players scatter to try and find hiding spots. It counts to 60 while the other players find hiding spots. A deer that finds a hiding spot can signal they are ready early by roaring. When It enters or sniffs the hiding spot, that deer is discovered. The discovered deer can join It in the hunt, or can just follow along -- their choice.
Game End: When Signaler gives up (via roar), or everyone is found.
Notes: The last deer discovered can signal another round with them as It.
Redlight-Greenlight
Game Signal: Pawing the ground in a spot not already described, then spinning in place once, then pawing again.
Game Progress: Signaler is, as always, It. It stands some distance away, and waits for the other players to form as even a line as possible. The game cannot begin until the line is formed. Once the line is formed to It's satisfaction, It turns to face away from the other players. The players must slow-walk (no running, regular walking, or leaping) towards It. It may, at any moment, turn around. When that happens, all players must have stopped moving: and deer still moving when It has fully turned around is out of the game. Then It turns around again and the process repeats until a player gets the gold aura with It.
Game End: When a player reaches It.
Notes The deer that reaches It can signal another round with them as It.
Simon Says
Game Signal: Go up to the raised box in the room of the Ruins facing the idol line, turn to face everyone, and bow.
Game Progress: the Signaler does an action, and everyone must try and repeat it as closely as possible.
Game End: When the Signaler gets bored, bows again, and hops off.
Notes: When the signaler leaves the pedastal, anyone may signal another round, until we're ready to leave as a group.
Please, chime in to help us plan a fun game opportunity! This can be to even suggest the removal or modification of games, or with issues beyond my queries. (Note: a single Game Gathering doesn't have to play all these games) I actually have more game ideas, even. But let's start small-ish.
I love this idea! It sounds
Oh, this sounds really fun!
Some of my favorite things to
I don't strive to be the best, but instead I strive to do my best, and always give it my all every time.
-faunet
Oh my, I'm so in.
I love this idea, it would be
Yesss! I was saying to my
So, does anyone have an
Fine by me! This is a
There's also spell tag, just
I love spell tag, but not
I don't strive to be the best, but instead I strive to do my best, and always give it my all every time.
-faunet
I like spell tag, Ok, next
Ok, next question: anyone have opinions on the italics things in the game portion, or whether or not we should have a "master of ceremonies," to keep what we're doing when a little bit more orderly?
I love this idea.
genuess
Mm, yes! I like this idea
Track! I would love to play
Well, you can play them at
I love things like this: I love any occaison where we're trying to use the Forest's "language," and stretch and explore what it can convey.
YEEESSSSS. But I'm not sure
But I'm not sure I'll be able to make it. D=
A Master of Ceremonies is a
Nayu will be there!
* dances away*
@ Pega: Well, there's always
OMFGHKJLHSLKDFANHYREHCHUJNHWU
*Will join*
It sounds fun, a great idea
/but 12 AM or PM?
Good idea! GOOD
GOOD
I made a game similar to Red
Game Signal: Running though the Crying Idol to get the red pelt, then roaring.
Game Progress: There are two teams, and the players can choose which one they want. One team has the red pelt and the other team has default antlers with flowers. There is no "it" in Red Rover so i'm changing it so there is an "it"... sorta. It chooses a team and the other team chooses an it too, they do this by roaring(not it) and whoever roars last is it on that team. The two teams form two lines. It on one team walks up to a deer on the other team(but not it), scratches the ground in front of him, and then it walks back to his/her team. When he reaches her team the deer chosen runs to the other team, and all the deer on that team full bow(no half bow, they must bow all the way to the ground). The chosen deer must jump over the line of deer. If he jumps over the line of deer without hitting or landing on another deer while jumping or before the deer stop bowing, he goes back to his team. If he lands in the line or the deer stop bowing while he is jumping, he is now on that team and gets the red pelt/gets flowers.
Game Ends: Either when the deer get bored or one of the teams is eliminated.
@ Keepiru: It's 12 noon. I'll
@ BlueDeerLegend: Sounds cool. I think it may need a bit of simplifying before it'll really work. When I get back from dinner later today, I'll see if I can't help streamline it a bit.
Edit:
I'm sorry if this causes y'all any trouble, but I'm having a family function Saturday, so we'll have to push it back to Sunday. That said, I'm still hoping we all have a good time.
This sounds exciting! I'll be
Now I know for sure I'll be
Hooray! Since it's tommorow,
Since it's tommorow, I'm bumping this.
Argh, I'm happy it will be
I'll try to make it. If I
Agh I forgot, I'll be in thes
Maybe for the next session.
Sorry about that, Nayu.
me gusta |: I'll throw
I came back earlier!
I can't make it today. But
Awesome! I'll be waiting in
I'll be waiting in my intended start spot for the next 10 minutes, until the start time, in case some people aren't hanging around waiting yet.
Edit:
I sadly have to go for a while, so the event is formally over...Sorry about how short it was. Also, there were ways in which it was successful, and ways in which it didn't work out terribly well. I'm going to spend a while percolating on those elements (and feel free to suggest your own) and how to improve on them for next time...If there is one.
Do we want this to be a regular thing?
It was fun though Seed! There
There some games I couldn't play well, like the one by the ruins, or on the flower patch,because I can barely do combined actions with this computer, but green light red light and Hide and seek were too much fun! I was the first caught each time!
8D
edit; it would be fun if it could be a regular thing indeed, and I'm sure it will only become better.
Ohhhh so that's what that
That's alright, I had a great
I think having it be a regular event would be wonderful! It would bring members together, especially if some never interact with others in-game. It's a chance to meet new players in a fun way.
Even though there were fewer members at the end, I think that if this continues, more people will discover it and just might want to join.
There's a game I'd like to
I forgot to look at the time
Well next time!! 8D
Bleh, I had to go and eat, so
I always love playing these
I'm glad the people who were
Ok, so here's my assesment:
The good: Big initial turnout, looks like fun, the games worked (mostly)
The bad: initially, there was a lot of chaos because there wasn't an organized sense of who was in and who wasn't, and who was signalling the games, and where to go: as a result, the moment I tried moving to a different, maybe more orderly, game...We lost most of the people.
Reccomended fixes:
+ Maybe next game session, we put up our pictos here if we're there at the start or when we join, for ease of recognition. This is really useful for hide-and-go seek.
+ Better explanations of the role of "Master of Ceremony," whose role is to signal games unless the game's rules says the 'winner' can signal the next, and to move the group around. Right now, that's Seed, but maybe in the future, we can vote someone else up for individual sessions, once we get a sense of non-chaos.
+ Oh, and maybe make it so if you think you're caught in 'redlight-greenlight,' you go back to start or step backwards or something. Just a small rules improvement.
Those sound like good ideas? Any alternatives?
I would have been there, but
Ah, well, there will be other opportunities to enjoy those games.
Yes. The question is "when"?
Weekends (especially
I agree with weekends! And
And I also like the idea of putting our pictos here so everyone knows who's playing and who's not. It would really help to prevebt the chaos.
Sorry for my absence. Do we
Oh, I'm sorry I haven't
Has a new session been planned?
No, since I never got any