Why is this game dying? (Maybe good news)

From the response email:

Quote:
I will look into this.


The rest of the email is not worth sharing. It was made clear that the website is not a priority and overall very unhappy but fingers crossed for improvement to the website so it can be reliably used again.





As it currently is you log in then find someone to sit with. Anything happening here is so spaced out that you never notice because you log in, never move for hours, and stop checking your screen. Because nothing happens enough to warrant checking. Eventually you stop logging in but look at the map sometimes. No change.

For a game that is getting a big face lift that should be generating a lot of attention it instead looks to be bleeding out.

I see no one talking about this only people showing up less and less. Did the community collapse in on itself? Did people grow up and move on? Why still are there fewer newer players coming in? Are people angry about the remake and those special sets costing money? Is it a combination of all this?

I do not get it ;^; but there must be a way to improve on it.
alcinda's picture

there's a couple reasons why

there's a couple reasons why activity has died down.

1. the community website has become incredibly slow (we don't know why). this can make updating/creating posts hard, which is partially why the site has very little activity.
2. lots of people that were active a few years ago are now in college. some have even outgrown TEF.
3. drama has caused several people to leave.

i don't think it has anything to do with people being angry at the remake, even if there's probably some animosity about players getting special skins. i'm hoping that once the remake is finished/and or close to being finished, activity will pick up again.

The in-game activity is

The in-game activity is likely down due to those wanting to roleplay using social media platforms, which yes there's absolutely nothing wrong with that, however it does reduce the interaction in the game. There are players who prefer roleplaying to be done strictly via text and others prefer it strictly in-game, and of course lets not forget those who enjoy an effort of both methods combined. Granted, this obviously is a personal preference and not mandatory for anyone apart of the community.

Another simple reason is, TEF is a screensaver, some people are afk working on other things outside of the game like artwork, work, and whatever else it is that they're doing. Not everyone is there to move their character around every 5 minutes.

As for the community, like any community there is bound to be some kind of drama, as said above by aclinda, drama has caused people to leave. Whatever drama that exists is between fellow players and has or hasn't been resolved. Granted some stay, and some go. Unfortunately that drama that exists is between those that are having those problems and hopefully they can sort it out.

There are many players who have left due to real life situations such as college, high school, and other such activities that are much more priority for some. And some may have just have left, and that cannot be helped. No one is forced to stay it is a public game and people may come and go as they choose.

As for the remake, its very important to the community as a whole, TEF has been greatly in need of an update, once the remake is done I'm sure it will boost the activity by a good percent, what exact percent I wouldn't be able to say, but there will likely be change as far as interaction goes.
Draak's picture

Also wanna add that we have

Also wanna add that we have tried contacting the devs about the slowness of the site, but it fell on deaf ears :/
WayfarerHart's picture

There's also the point that

There's also the point that new players have a hard time integrating in what's left of the community. A lot of us have been here years, we have gone through enough to be a close knit community in many ways...
But as oldies leave, too few new players are joining and sticking around so the numbers just seem to keep shrinking.

I think it could possibly be helped if more people in the community were to be much more open towards new players. Help them settle, build a character and have enough interactions to want to integrate. But a lot of the time many of us aren't paying enough attention to the game and/or don't want to open up to new people they don't know or trust (both things I'm guilty of ngl, but that's my own problem).
At least I think it could possibly be better if we all collectively changed our ways, but I don't think many people really have the drive and motivation to, and many feel like they just can't. It's a shame, but I understand it, and I really hope the remake can do enough for more people to re/join.

I miss stuff happening in TEF.
alcinda's picture

also wanna point out that i

also wanna point out that i find it difficult to interact with new players because they typically have a much different playstyle than me. i noticed that a lot of new players require permission for any kind of negative interaction, so it feels like i'm walking on eggshells in order to avoid hurt feelings since i have a lot of characters that aren't always nice. asking permission for everything doesn't really feel natural and it's not something i personally want to do. ;c
LostintheEcho's picture

Quote:but I don't think many

Quote:
but I don't think many people really have the drive and motivation to, and many feel like they just can't.

This in general. I've seen some point fingers at 'cliques' and no one branching out, while others wont play because the community is so slow so it loOKS like nothing is happening. These days, I see only one or two people in my track list actively updating their bio's because they have the patience to do so.

I've also noticed a clash in play-styles over the recent years. There are those who preferred forest based interactions, being spontaneous and just seeing what happens, vs those who... it almost looks like they were taught that discord is way more important than the game itself. We've been hounded about needing to communicate more with each other and conseNT becoming a massive factor with interaction. And as Alc said, players have become fearful of trying to do anything now in case it oocly hurts someone.

There was a time where I could log in and my characters could do stuff that other players understood. We could spar and do shit without needing to use discord at all because we just got it, we understood what was happening without words. I feel like that's gone now...

We log in just to have our characters sit with someone and rp everything on discord. That's why no one moves.
Sigi by Wake

Kaoori's picture

I agree with a lot everyone


I agree with a lot everyone has said here.

I too miss when things happened and you could just ‘play’.

I'm also agreeing with all of

I'm also agreeing with all of those above comments.

Personally I miss the "old" Tef times when there was characters Rping in the game and then rping in their blogs, but the site is being so slow so it's like pain to do so or even update the bios.
I wish and hope that the site will be normal again and more active tho, I love reading others rping and updates.

Also I hope that the remake will bring some old players and new players and that the forest would be active again.

gif © In
Aivilo's picture

.

.

Thank you all for the

Thank you all for the responses they have been insightful.

The slow website is a big deal. With fundraising still going a slow website is not attractive to new or returning players. I would have thought this important to the creators but who knows. Between this and the game experience itself the feel of it all is unattractive. New players bring in a new flow of donations to the fundraiser but without necessary change it is hard to find a positive angle. There is also that the completion and release of the game's remake is a mystery because of lack of funds. Might be waiting awhile. 8(

BUT the responses have been insightful not for only me but for anyone else who sees this and is lost on what has happened to this place. I do wish the game to get better because it is so unique with a lot of potential.
Mahj's picture

I'm a bit late but - The

I'm a bit late but

- The website is slow, and the devs have no desire to fix it.

- If the devs have a desire to fix it, they haven't made it known. M&A are notoriously bad at communication, whether that means they completely neglect to communicate, or are outright hostile when communicating with the community, it's not a good or attractive look for a game, especially a small indie game built on a small close knit community.

- The culture of the game has changed, from an outside perspective, and even from an inside perspective for less popular players, it looks and feels cold and imposing. Many of the characters on TEF are now related, there are more characters being created related to others (children and extended family) and less with blank slate ties. It may sound defeatist, but it's difficult from a perspective outside those family groups to try and integrate with them, this isn't purposeful of course, I doubt anyone who plays characters in any of the big family groups actually wants to ostracize anyone or make anyone feel unwelcome, but it really does give off the vibe of a bunch of people in a cool little club that may not welcome outsiders, either from an ooc or ic perspective.

- Clashing playstyles, a heavy reliance on social media for roleplay in the form of discord, a lack of roleplay on biographies, a lack of roleplay in-forest, too much constraint in the form of needing to ask before starting certain unpleasant interactions, it can be extremely difficult, especially with how slow the site is, to bounce between the forest, the map to find out who you're interacting with, the biography to figure out what you're interacting with (A deer? A dinosaur? A wolf? A big cat? A bird? A rodent or reptile?), to discord to ask if an interaction is okay, too many steps between noticing someone and being able to interact with someone encourages people to stay within their comfort zone, people they know and already speak to.

- Culture, again, there's nothing inherently wrong with this, but TEF has become much more 'serious' in recent years, people used to have characters that were less...I believe intense? Might be a good word, these days characters tend to have pages of backstory, they tend to be much less outgoing, more focus on pride and nobility or being cool or having the most badass backstory. It's hard to explain exactly, but there's definitely a difference between how it used to be: Characters who may or may not have a life outside the forest at all, and who had a lot of open room to grow depending on the actions of others, to characters that are more set in stone and have less connection to the forest in the first place, if a character spends their time being high royalty in a far off world with characters also from that world, and who have a personality deeply set in stone and difficult to change, especially if that personality is intensely introverted, it can be difficult to form new connections with them.

- Distrust of the Dev team, I won't get too deeply into it but I know there's a lot of animosity towards M&A growing among certain users, whether it be due to lack of communication, using money donated to the forest for things completely unrelated to it, not liking being spoken down to, or even just the fact that despite raising so much money we aren't really getting anything hugely new in the remake (remember, the assets aren't new, they're the same assets, just being ported to a new engine), and what new things we are getting (certain sets being released) are behind a paywall, sometimes a hefty one, which can feel like it goes against the spirit of the forest, or can even feel hurtful to people who have been donating for years (and much of the community has been) without so much as a 'thanks for your hard work!'

- Poor running on the current game. Even on high end machines, the forest runs terribly poorly, most people only get a tiny handful of FPS, and that can be frustrating for active play.

- Too much importance placed on style. If you can't code a complex biography and you can't do high quality art, it can be difficult to find a foothold, this has been an issue for years but it's become worse rather than better, not only that but many of the overly complex biographies on this site aren't user friendly, they often don't work on anything but very specific browsers, they often have tabs hidden in symbols in odd places that make navigating a biography feel like playing a game of I-Spy, they're loaded with huge images, and lots of script that may make them not load properly at all on some devices, the fonts are often tiny and inaccessible, or the fonts are dark on dark or light on light, making it difficult for people with certain disabilities or even just people with smaller screens to consume those biographies and therefore being offputting.

- Because of the above things and more, TEF is bleeding users faster than it takes them in, this isn't helped at all by M&A's lack of advertisement, even unpaid advertisement such as a friendly, welcoming social media presence would go a long way towards giving TEF the boost it needs. Not only that but TEF is only accessible and downloadable from its own website, which wouldn't be too huge of a deal if they marketed themselves more, but unfortunately we've reached an age where gaming is relegated more to launchers than to their own downloads, getting TEF placed somewhere like Steam would likely help draw in new users in and of itself. It needs a facelift, TEF is stuck in the past.

- User unfriendly, you can't change your password without contacting the devs, you can't change your username without breaking your ability to post on the site, the game crashes if you minimize it (which should hopefully be fixed in the remake), connecting ingame is a chore, so much of a chore that TEF has had more than its fair share of urban legends and hopes regarding how to just properly get the game to connect (I.E: 'your pictos will spread if you stand at exactly x location!')

- Underground abuse. This is going to get...Finicky, but because TEF is so close knit, people often don't want to speak up when they're being bullied, or even when multiple people have been bullied, the site often doesn't feel safe because a lack of speaking up means that in the past, abusive people and behaviors have been allowed to run rampant without being stopped, part of why I started drifting away was because I was told no one cared that I wanted to kill myself when I was being beaten daily, and when I and a close friend or two tried to warn others about this person (with proof) we were told time and again that people 'didn't want to get involved with drama' or 'didn't want to hear bad things about this person' I am not the first person this has happened to.

- Anyone Reading: Please don't reply directly to this post! as I'd like to be able to edit it if I remember what else I was going to add.
Draak's picture

^^^ agree 110%, that

^^^ agree 110%, that basically sums it all up really well.
Mis's picture

I'm a little in camp "afraid

I'm a little in camp "afraid to speak up" but your post got me excited Mahj, so I want to try. You really made me think!
Also this entire post is just, a really good question I've been wondering strongly about. I wanted to ask the community WHY do you play the game, why do we start it up, because I sometimes don't know! Nostalgia, nice background sound, sitting in a 3D space with my friends are I think my reasons, which aren't bad but not very interactive! In the past, there was a chance Something would happen and I could go spy or participate, but that's a lot less now, most people are paused so even if you go out to cause havoc, you're most likely not seen. The whole find picto on map -> find deer -> find player -> add on discord -> alert them to hey I'm here, takes so long with how slow the site is, it stiffles natural interaction. I'm super pro a quick "hey are you ok with this" for negative interaction, because the opposite that used to happen got tiring too: always having to be on alert, your character on the brink of death, and then arguments about who took enough damage or not.

But like, hammer on the nail there Mahj: We're not getting new players. The people who've been here for ages have either moved on or perhaps gotten a little bored, and started (like me) elaborate fantasy worlds outside of TEF with the people they've gotten close with and trust. There's a tiiiny amount of people who still join and stay, but I think it might not be outbalancing those who leave.

So how did most of us get here? This is a really obscure game when you think about it, finding it is a chore. Nowadays if I hear of a new game I search on steam, if it's not there I stop looking. I got here through deviantart, and I don't know if it's similar for others but I personally stopped using most art platforms. Sure, Toyhouse, I wonder if anyone has gotten here yet through there? But then there's a poorly working game, a silent community, it's a hard sell.

Can we as a community do something? Lure new people in somehow perhaps, or take more effort to reach out to eachother, or something else entirely. I want to be excited about being here again sooo badly, and I have the vague feeling it's similar for others, but we're also seemingly stuck on these little islands.
wormwoods's picture

Hope you don't mind me

Hope you don't mind me replying directly to your post and locking edits Mis which is another issue about comm site user friendliness.

That said, I'm really loving this discussion. Thanks to everyone who's stopped by to add posts. Lots of insightful commentary here.

Most of what I want to say has been said already. People are drifting away due to life and a changing community, there's struggles working out how to communicate and when, the comm site is painfully slow, the game needs optimizing, it's hard to integrate for various reasons, etc. I agree with Mis too--both full consent and no consent are exhausting. I think we need a middle ground.

So I just wanted to offer a thought about in-forest communication. Idk if it will help at all, but if we as a community could agree on a set of actions that mean "I don't want this interaction/I want this interaction to stop now oocly", then it might allow for some more freedom of interaction in game. I personally use scratch + headshake + sit. Of course, this means the majority of the community would have to agree on it and use it. It also doesn't address the issue of most people being tabbed out (for legitimate reasons!), but having it available and widely used could help with comfort.

I think part of what we're running into now is that, as we all get older, we're realizing we all want a set of 'ground rules' so we can all interact with each other peacefully. Ground rules are much easier to establish with people you know well, which might be causing some of the 'island-ing'. TEF has always had unspoken rules, but it's hard to work around unspoken rules if you're new or if everyone's got a slightly different version. I don't know exactly how to address this, but hopefully you all will have some thoughts too.

[edit]: Also, if anyone has ideas about making interaction in-forest more friendly/fun and having things happen spontaneously again, I hope you'll post! I've been away for a while and can't say I know all the ins and outs of interaction around here.

Formerly ocean.
Vessan's picture

Such discussions happen on

Such discussions happen on and off on tef...for a few years now. It's very remiscent of the two anxious people wanting to interact with eachother but too afraid to make the first move.

Everyone's answer here on the why is super good, it's not a singular cause that does so but many.
And when one is actually many, fixing it becomes.... difficult, especially if everyone is not on the same page.

Tef is dying. It's been for years now, and why do we keep bringing it up?.Is it really dying one might ask? Yeah, yeah it is, slowly, painfully, agonisingly, like watching a train move at snail pace off a cliff.

There's a speck of closeteness the air as well when it comes to newer players. Oldies will always be favourited. I can't blame them. I can't judge nobody on that too, oldies are generally reliable when it comes to being active. A newbie will flourish or wilt. It's a risky gamble, yup. Family roleplays are great to bust a newbie into a family, or to involve them in. (Im even currently in a group that's like that and i feel so *** bad I'm as active as a brick) I've done so heavily in the past as well, even if they go mia, i won't ever put my emotions; characters > people.
And on the families again... fawns pop up left and right but I've not seen public inquiries over here anymore...I only remember mine where most users i took in, I never before interacted with.
When we keep just to the few same faces.
It stagnates and it stagnates untill drama do us part. And then we're back to community defragmentation.

For things to change, everyone would have to pull some weight. Im not really that optimistic to be all honest. But hey. Maybe the remake will bring a shed of light as well as new people.

Quote:Also wanna add that we

Quote:
Also wanna add that we have tried contacting the devs about the slowness of the site, but it fell on deaf ears :/

Quote:
- The website is slow, and the devs have no desire to fix it.


I want to mention that I sent an email to M&A about the website because it is a big issue not having a realiable one. I have no clue how it was gone about in the past but I detailed what I wrote in my last post. Maybe there is enough incentive with a lack of inflow to the fundraiser due to a thin community being demoralized and unmotivated and as a result new players are less likely to stay. No new donations. No new money. I will keep optimistic because there is more benefits to a reliably working website than not.
Sybilline's picture

I'd have a lot to say about

I'd have a lot to say about this issue but I'm pretty sure 90% of the people would get offended so, I'm gonna cut it straight to the point. I personally believe two separate servers (IC and OOC) would clear a lot of problems regarding people being anxious of approaching others. Also, newbies often aren't aware of these two different worlds, and usually (or at least at the beginning) just want to play the game the way it was originally meant to be played. That being said, even tho it's pretty much impossible to have a hope of having separate servers in the near future (or maybe ever), actually being able to have them would make things a lot easier for everyone. Want an ic interaction? You would know where to go, without the fear of someone taking it ooc-ly, and vice versa. All in all, I think this whole ic vs ooc thing is what makes a lot of people (including myself) anxious, or at least adds to an already existing problem of most people here being generally shy when it comes to expanding their social circle.
sig by AceAshling, icon by HeartClock
alcinda's picture

Quote:- Culture, again,

Quote:
- Culture, again, there's nothing inherently wrong with this, but TEF has become much more 'serious' in recent years, people used to have characters that were less...I believe intense? Might be a good word, these days characters tend to have pages of backstory, they tend to be much less outgoing, more focus on pride and nobility or being cool or having the most badass backstory.

headworlds have kind of become necessary with how dead tef is, it's become a lifeline for characters who used to rely heavily on tef for interaction. atm it's impossible to rely solely on tef for character development.
THOUGH i feel that tef characters have been intense for several years now, long before tef started to wane in activity.

Quote:
There's a speck of closeteness the air as well when it comes to newer players. Oldies will always be favourited. I can't blame them. I can't judge nobody on that too, oldies are generally reliable when it comes to being active. A newbie will flourish or wilt. It's a risky gamble, yup.


don't really agree with this; i think a lot of the 'elitism'/closeted mentality has died down tremendously and isn't a problem anymore.
not that i really thought it was a problem in the first place, because a lot of people's perception of certain players being 'elitist' was just them putting those players on a pedestal and then complaining about how popular they were while giving those said players a lot of attention.

unfortunately (or naturally) people are going to gravitate towards those with pretty art, well-developed characters, or nice looking bios. and i'm not saying that you are implying this, but i don't think it's nice for us to accuse said players of elitism if they are just being propped up by other people. i just wanted to mention that since the elitism argument has been brought up many times throughout the years.

Quote:
Family roleplays are great to bust a newbie into a family, or to involve them in. (Im even currently in a group that's like that and i feel so *** bad I'm as active as a brick) I've done so heavily in the past as well, even if they go mia, i won't ever put my emotions; characters > people.


i think newbies should learn the ropes of TEF and establish themselves a bit before expecting to be picked for a family that wants active members with a certain playstyle.
it's not really fair to blame the oldies when we've put a lot of effort into our characters and their families, it's completely understandable to pick a player that is more predictable and won't disappear.

new players can't expect to have all of the interaction come to them, either. they need to put some effort in and try to branch out. i understand there's a lot of anxious people on TEF, but it's not all on the older players to fix everything. not to mention if those new players have issues with needing consent for anything remotely negative, i'm less likely to try to interact with them.

there's too much reliance on discord to do everything when a lot of interactions can just be played out in the game. and i'm not saying that discord rps don't have their place, because they certainly do, but i like having character move around in the game too. though it's pretty hard to do that when people are constantly tabbing out to talk in discord while their character is supposed to be sparring or playing with others. the different playstyles just makes it awkward to interact.

Quote:
I personally believe two separate servers (IC and OOC) would clear a lot of problems regarding people being anxious of approaching others. Also, newbies often aren't aware of these two different worlds, and usually (or at least at the beginning) just want to play the game the way it was originally meant to be played.


other than M&A not having the funds to do this, i have a feeling that separating ic & ooc would just leave the ooc server with 1-5 people occupying it, if that.
Mahj's picture

Quote:don't really agree with

Quote:
don't really agree with this; i think a lot of the 'elitism'/closeted mentality has died down tremendously and isn't a problem anymore.


I would like to politely disagree with this.

As someone with average art, and simple coding, who hasn't been well known on this site for a long time (I guess my stuff just became less Hip and Cool?), there is a difference in how me and the friends I try to bring into it have been treated in the past.

No one approaches our characters, and if we approach the characters of others, the best we can hope for is maybe a passing acknowledgement in-forest, and maybe a passing acknowledgement of 'x saw y' in an update, despite being easily contactable both on site and on the Discord server, and reaching out ourselves never gets anything more than 'Hi! Yes I see you there :)'

Maybe it has died down, maybe it hasn't, but it is still a present issue, one can't say it isn't a problem at all anymore, it likely doesn't seem that way to some people, and I mean that honestly and without a hint of sarcasm! I really genuinely think it doesn't seem that way to people who get interactions, who get chosen to play fawns, who get people talking to them on discord or on their biographies, who get comments on their work, but I promise you, and I'm not the only person who feels this way (I won't name names because these things were brought to me in private), that there is an issue, maybe not with elitism per-se, I don't think anyone here thinks they're better than anyone else or acts that way on purpose, but there is an issue with older, more well known players receiving more attention than new ones or even less well known ones.

If multiple people have stepped up to say they're having issues with this, I think it's a disservice to the community to flat out look at all of them and say 'No, that's not a problem, you're imagining things'.

And again! I don't think anyone is doing it on purpose, I don't want to seem mean or hostile about it, I just think it's not right to shoot down people who are struggling, desperately, with something as simple as 'I don't think that's true', because for a lot of people, it is true, and it does hurt, and it does make them stop playing.

As for why I started playing, I was actually talking about this with my partner a few days back!

TEF was...Nice to me. I didn't have anywhere online that I stayed, I had a few forums I ran under throw-away accounts to match my moderation role, but I didn't have a set in stone username, I didn't have friends online or off (Wasn't allowed to have 'em offline), when I found the game, it was pretty, and it was relaxing, and it took me away from a very lonely reality. When I found the site it was even better, there were people here! And they liked to write! And they made characters! And they talked to one another!

And it was the very first place I ever had a username I was known by, it gave ma a name for a long time, it was instrumental in shaping my identity, I was a jackass, I learned to be less of a jackass, it helped me unlearn a lot of the toxic behaviors I'd been taught in Meatspace, and it taught me that some people will always be the way they are.

I joined this game almost ten years ago, when I was a young child, and despite everything, the drama, the slow changes in culture, the frustration with the dev team, I don't think I'll ever really leave. TEF was my first home, many of the people here were like a family to me, fading further and further into the background as my works and characters became less interesting in the changing culture hurt, but in a lot of ways, I think cutting my ties with TEF entirely would hurt more, in a different, deeper way.

unrelated:

Quote:
other than M&A not having the funds to do this, i have a feeling that separating ic & ooc would just leave the ooc server with 1-5 people occupying it, if that.

_

there's too much reliance on discord to do everything when a lot of interactions can just be played out in the game. and i'm not saying that discord rps don't have their place, because they certainly do, but i like having character move around in the game too. though it's pretty hard to do that when people are constantly tabbing out to talk in discord while their character is supposed to be sparring or playing with others. the different playstyles just makes it awkward to interact.


I do very heavily agree with these, M&A can barely handle one server, they can't handle two.

EDIT:

Well, at least they're saying they'll look at the site, I'm not pleased with their stating that we aren't a priority when we do so much funding of their work and so much of their advertisement for them, among other things, but at least maybe we'll be thrown a bone in the form of a website that has bare minimum functionality, like loading.

Oakja, Quote:The rest of the

Oakja,

Quote:
The rest of the email is not worth sharing.

Don't leave anything out. It was the lack of communication that spawned animosity and mistrust between the devs and the players. Filtering information like this won't help it but make it worse.
alcinda's picture

Quote:No one approaches our

Quote:
No one approaches our characters, and if we approach the characters of others, the best we can hope for is maybe a passing acknowledgement in-forest, and maybe a passing acknowledgement of 'x saw y' in an update, despite being easily contactable both on site and on the Discord server, and reaching out ourselves never gets anything more than 'Hi! Yes I see you there :)'

Maybe it has died down, maybe it hasn't, but it is still a present issue, one can't say it isn't a problem at all anymore, it likely doesn't seem that way to some people, and I mean that honestly and without a hint of sarcasm!

you'd be hard pressed to find anyone being approached nowadays, i deal with the same issue. most characters end up sitting alone for days at a time except for those that are in somewhat active families (and those tend to only get interaction from family members).
and yes, even when you go out of your way to approach someone, you might be met with a brick wall. and that's okay - i've felt that too. either try again or move onto someone else. most of us still active on tef aren't picky about interactions and are desperate for them (except for the issues that were pointed out about the different playstyles).
you might not get a whole lot on the first try, but building relationships on tef takes time. so you might only get a simple acknowledgment the first time, but that doesn't mean it will stay that way. some players/characters might be downright uninterested but in that case you'd want to move on anyway.
not all characters/players are compatible with one another.

Quote:
I really genuinely think it doesn't seem that way to people who get interactions, who get chosen to play fawns, who get people talking to them on discord or on their biographies, who get comments on their work, but I promise you, and I'm not the only person who feels this way

i'm also not denying that it's harder to gain attention if you don't have art or a pretty bio — especially back in the day — but i don't like that people get accused of being elitist if they happen to have a somewhat popular or recognizable character and then get blamed for all of tef's problems.
i've found that most biographies have become pretty basic, some lack css entirely because there's not many people offering CSS commissions anymore. there's hardly any activity on tefc either, so you'd be lucky to get 10 comments on a new character or post. so i still disagree that 'elitism' is a glaring problem right now because hardly anyone is getting attention. and the few who still do work damn hard for it.

and again, players that show they are active and reliable are going to be the ones that get picked to play fawns. i've seen plenty of threads of players looking for fawn players and they only get about 2-4 offers, if even that.

i feel like those who were too timid to branch out back then/felt they didn't get enough interest should try to play now while tef is quiet and (mostly) drama-free. maybe build up/regain some confidence when it comes to approaching/being approached by others.
Mahj's picture

Quote:you'd be hard pressed

Quote:
you'd be hard pressed to find anyone being approached nowadays, i deal with the same issue. most characters end up sitting alone for days at a time except for those that are in somewhat active families (and those tend to only get interaction from family members).

and yes, even when you go out of your way to approach someone, you might be met with a brick wall. and that's okay - i've felt that too. either try again or move onto someone else. most of us still active on tef aren't picky about interactions and are desperate for them (except for the issues that were pointed out about the different playstyles).

you might not get a whole lot on the first try, but building relationships on tef takes time. so you might only get a simple acknowledgment the first time, but that doesn't mean it will stay that way. some players/characters might be downright uninterested but in that case you'd want to move on anyway.
not all characters/players are compatible with one another.


Many many apologies, I feel like maybe something I'm trying to communicate is perhaps being lost, or maybe I'm doing a poor job of communicating the stance of the people I'm speaking on behalf of, I've been here for over ten years, and that's just the time I've been interacting with the community actively on this site, (This account age is highly inaccurate, as I no longer use my original account).

I've been here to see the community change and how interactions have changed, I was here when I did have characters that got regular interactions, and I'm still here now, while I haven't been in daily recently due to other outstanding issues, I can assure you that certain people do not get the same kind of interactions as others regardless of how often they're in or how hard they try, I understand if it isn't something that looks like an issue to certain people, but it is an issue I'm not the only person who thinks so, I am not a lone voice complaining that I'm not getting attention (As I said, as of very recently, I haven't been in as much, I don't currently have a dog in the race), there are others having this issue, and I find it unfair to simply blame people's feeling ostracized on a lack of trying hard enough, because there are people who try, and who try hard, and get in every day, for months, or for years years, and it doesn't change much.

There's a difference between incompatibility or a lack of trying and just, having your trying put down and put down and put down. Over weeks, and months, and years. There are issues with people expecting and not receiving instant gratification, I would never deny that, but to say that there is absolutely no issue with certain people getting less attention despite trying the same amount for the same amount of time does a disservice to those people, I've been on both sides of the coin, I've been on the side of 'I get regular interactions with my media and my characters and I don't see an issue', and I've been on the side of 'I've been trying my hardest for months and years and no one seems to care anymore'.

I do wish some of the people having a similar problem would speak up publicly, but I understand why they don't, and it's because they aren't being taken seriously, they're being told there isn't a problem every time they try to bring it up, so why would they do so now?

Quote:
i'm also not denying that it's harder to gain attention if you don't have art or a pretty bio — especially back in the day — but i don't like that people get accused of being elitist if they happen to have a somewhat popular or recognizable character and then get blamed for all of tef's problems.
i've found that most biographies have become pretty basic, some lack css entirely because there's not many people offering CSS commissions anymore. there's hardly any activity on tefc either, so you'd be lucky to get 10 comments on a new character or post. so i still disagree that 'elitism' is a glaring problem right now because hardly anyone is getting attention. and the few who still do work damn hard for it.

and again, players that show they are active and reliable are going to be the ones that get picked to play fawns. i've seen plenty of threads of players looking for fawn players and they only get about 2-4 offers, if even that.

i feel like those who were too timid to branch out back then/felt they didn't get enough interest should try to play now while tef is quiet and (mostly) drama-free. maybe build up/regain some confidence when it comes to approaching/being approached by others.


I think there's a misunderstanding here, and I apologize for it, because I'm sure it's me not clarifying, I'm not accusing anyone of being elitist, I'm especially not accusing anyone of being elitist on purpose, I don't think anyone is walking around with their nose in the air looking down at those they deem beneath them, it's possible, extremely possible, to be on the side of the line that gets more attention and to be humble and to love everyone and to still not recognize that they aren't seeing the issue because they aren't on the side of the issue having the issue in question.

And what we have to keep in mind is, attention offsite is still attention, there are people who probably get very little attention on the community site but still get attention via discord for example, or who still get attention in the form of people approaching them to invite them to play a family member off site rather than via comments on biographies, it's an issue that extends beyond what we see on the website itself and into the community at large, even offsite.

And yes, I'm not saying people should hand out fawns to every Tom Dick and Jerry who wanders by and asks, that's ridiculous, of course people are going to want reliable people to play something so important, the issue becomes when the same tiny handful of people are playing relations for that same tiny handful of people, honestly I would say that isn't even a huge issue, if that's what people need to be comfortable, then that's what they need, I do not think that 'the same people are playing relations for the same people' is the sickness, I feel like it's a symptom, if that makes sense. The offers one sees on a thread may be all the offers, but they also may not be, discord has become a huge part of this community for better or worse and one has to keep in mind the things that aren't being seen.

I hope none of this has come off as being aggressive or cruel, I don't want anyone looking in to think I'm being offensive/defensive/agitated/irritable, and if any of it has I genuinely apologize, that's on me.

Again! It's just something that's been being discussed with more than a few people lately, so I want to do my absolute best to get their feelings across when speaking.

I don't really think I'll have much of anything to add after this, probably, because I think I'm just repeating the same things over and over and being annoying, but I hope my intentions were clear and that no one seeing this walks away hurt by it.
alcinda's picture

Quote:I think there's a

Quote:
I think there's a misunderstanding here, and I apologize for it, because I'm sure it's me not clarifying, I'm not accusing anyone of being elitist, I'm especially not accusing anyone of being elitist on purpose, I don't think anyone is walking around with their nose in the air looking down at those they deem beneath them, it's possible, extremely possible, to be on the side of the line that gets more attention and to be humble and to love everyone and to still not recognize that they aren't seeing the issue because they aren't on the side of the issue having the issue in question.

sorry, i didn't mean that you were implying the stuff i said about accusing people of elitism! i was just bringing it up as a general point because the elitism argument has been brought up a lot in the past and it always kind of bothered me that people actually thought others were being elitist for having a popular character, that's all! i completely agree that it's harder for people to garner interest when there's not as many 'pretty' things to catch people's attention.

Quote:
I find it unfair to simply blame people's feeling ostracized on a lack of trying hard enough, because there are people who try, and who try hard, and get in every day, for months, or for years years, and it doesn't change much.

i'm not at all doubting that there are people who try really hard to get interaction/recognition and get 0 results - the point i'm trying to make is that with the current state of the game, everyone is struggling. so that's why i feel that the argument of 'popular players with pretty things get more attention' being a problem right now isn't necessarily true because everyone's experiencing the same thing.

Quote:
the issue becomes when the same tiny handful of people are playing relations for that same tiny handful of people, honestly I would say that isn't even a huge issue, if that's what people need to be comfortable, then that's what they need, I do not think that 'the same people are playing relations for the same people' is the sickness, I feel like it's a symptom, if that makes sense. The offers one sees on a thread may be all the offers, but they also may not be, discord has become a huge part of this community for better or worse and one has to keep in mind the things that aren't being seen.

i've talked to people who've had to play fawns for the same people and they really do struggle to find other players to play these kids. so in most cases they aren't getting a ton of offers (1-4, 4 being very generous) and are forced to keep playing each other's kids.

and again, back in the day there was a lot of drama and trust issues that made people want to stick to their friend groups when it came to picking players, but now that things have quieted down it's more so an issue of what players we have to work with (which isn't much).
Mahj's picture

Ahh, yeah, no I don't think

Ahh, yeah, no I don't think there's any genuine purposeful elitism around right now, I do think there was in the past, but I like to think that the community has grown away from that as time has passed, ironically as the community has become smaller, I think we've realized we need to act better.

I can definitely see your points, I think both of us are definitely right in different ways.

Honestly, I think most of the issues going on right now would be fixed, or mostly fixed, if we could get new members in, and I hope once TEF2 releases that maybe we'll all be able to work to make that happen, even if it's just by posting our art places with a link to the game like 'hey, give this a shot maybe!'

Fingers crossed ) :
Vessan's picture

Closetness and elitism are

Closetness and elitism are different entirely, its not censorship of the other. But i fully wholly get why people would feel that way even after a whiff of the word snce the word is used to accuse shame and ' 'name' ' but ' 'not name' ' people to collectively accuse them of x y z that make up all that's wrong with tef.

After a while it's tiring and people get fed up, nobody can be blamed for the reaction they make if they see the stick they've been beaten with a countless times before...

I think those two things go hand in hand, siblings are fun but... more people more offers, the more people have a chance to stick. So my hopes for tef 2 IF it's propperly marketed are high enough. But not if m n a do nothing after the matter. We need the bulk.
In this sucessful rp forum i'm at, we get new people in a constant influx, we rp with them indiscriminately.
Most...poof, gone, but those 2 out of 10 that stay over time really make for a big differance ^^ !

Not much to share, Uitleger.

Not much to share, Uitleger. It is what you would expect going by some of what was said in this thread. By unhappy I mean he was not happy with me. So much so I was asked not to email again.

The other stuff sure why not.

Quote:
The community site has never been a priority to us. The game is what matters. Popularity has never been a priority either. We refuse the ruin The Endless Forest by such ideas and desires.


I will leave it to everyone else to piece together why this is a concern given the current state of the community. There is also that the remake has been put on the side for work on their other projects because the new goal for the fundraiser has not been met. I would not hold your breath on this being some saving grace because it is not.

The rejuvenation of this community is not reliant on the remake right now. It is reliant on the community working together. My hope is that if they fix the slow loading at least can carry on as normal without further disintegration since it was pointed out as a main reason for players leaving. Let's hope that is correct and that he really does look into it.
Mahj's picture

An interesting thing to say

An interesting thing to say to a community of people who historically have been a massive part of paying for your vacations and servers.

Honestly, and this may receive some backlash, it's probably time to accept that M&A don't care about us, don't care about the community, and don't care about the game, they actively resent the very people who make up this community and give them money, and if we have to lose TEF in order to make it known that we're not okay with being used and abused, then we may just have to face the fact that it's time to stop paying to be spat at.

Want to know why TEF is dying?

This is why.
Starling's picture

Asked not to email again...?

Asked not to email again...? All you did was bring up an issue which has been ongoing for far too long, now. Thx for the ignorance, again, Michael.

Both sides been and will be

Both sides been and will be acting on emotion.
You can't expect good will from someone while you offer them none.
You won't see good will in someone you're prejudiced about.
People are different, you can't expect others to live the way that's convenient to you.
And blame them when they go out of your line.
Nobody lives for anyone's convenience and no, money won't buy you respect, care, understanding. You have to give, as well.
This isn't directed at anyone in particular, but to everyone.

Oakja,
If you want me to assume things without full screenshots of both your message and their response, then I'm naturally assuming your wording prompted that reaction.
You posed yourself as the middleman, you got a responsibility to be perfectly clear here.
Seeing how sensitive the subject is, don't brush it off.
Don't kick the community where it hurts without providing a full picture of what happened.
wyldflower's picture

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whiskeybeast's picture

> we log in just to have our

> we log in just to have our characters sit with someone and rp everything on discord. that's why no one moves.

the main problem is clear. isn't it?

i don't want to offend anyone, but the endless forest used to be a great social space, not just a screensaver,
and i can relate to a few people above, who said they're actually missing the old days.

roleplaying is a truly entertaining thing, when it's not separated from the game.
obviously, you can't make new acquaintances without actually meeting other characters.
and let's be honest, most of you simply don't want to.

why did you all change the subject, all of a sudden,
and started to blame the devs for things they're only indirectly related to?

Starling's picture

Even if Oakja's wording

Even if Oakja's wording prompted M's response-- we've asked nicely before, haven't we? When issues have been addressed, it's gotten no where... : D

They were attacked before, as

They were attacked before, as well, going so far as to political quotes from M's personal twitter and I don't recall anyone minding it. It was either agreement or silence. Or memes.
Years later people contact them when there's something tech needing to be fixed. Human decency doesn't work that way.

As long as the game will have its userbase, this gap will have to be bridged. Someone will have to pick it up, this gone to shit relationship, from the way worse state than it's been before.
I just hope it ain't getting buried any further.

Honestly Uitleger I am not

Honestly Uitleger I am not going out of my way to prove sides, make people believe me or them or whoever. Other people are also free to try and reach out and see what happens or does not happen, receive a similar response or a different response or none at all. I am not here to debate or prove to you if I deserved the response I got or not. It's perfectly fine. Simply here is hoping the website begins to load faster.
Aivilo's picture

Oakja wrote:Honestly Uitleger

Oakja wrote:
Honestly Uitleger I am not going out of my way to prove sides, make people believe me or them or whoever.


I don't think that's the spirit of Uit's request.

Uitleger wrote:
Don't kick the community where it hurts without providing a full picture of what happened.


You've basically gone into a room with a closed door, asked Mom & Dad if you and your siblings can have candy, and come back and said "Mom & Dad say the candy isn't important." Now some of the kids are riled up and mad because Mom & Dad don't appear to care and have been cruel.

But the answer was paraphrased, and without knowing what was actually said on each side the "kids" may be mad for no reason.
We're just looking for context, not asking anyone to prove anything.

Quote:By unhappy I mean he

Quote:
By unhappy I mean he was not happy with me. So much so I was asked not to email again.


Quote:
The community site has never been a priority to us. The game is what matters. Popularity has never been a priority either. We refuse the ruin The Endless Forest by such ideas and desires.


michael plz

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Eq's picture

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I don't have a lot to say

I don't have a lot to say myself as everyone else has pretty much shared my own thoughts and feelings, but:

Quote:
most people are paused so even if you go out to cause havoc, you're most likely not seen. The whole find picto on map -> find deer -> find player -> add on discord -> alert them to hey I'm here, takes so long with how slow the site is, it stiffles natural interaction.

^ as someone who loves to play antagonists and tries to stir up some fun for people given how opportunities have become lacking for character development and interaction, this really long process has always been off-putting for me }: I do make an effort to do it regardless because it feels like a necessity, but yeah, admittedly sometimes I don't bother to do any of it at all which means others (who may have enjoyed and appreciated the interaction) as well as myself miss out.
This website being slow is a KILLER because it means when I check the map to see if x-character's player is comfortable with the intended type of interaction, I can't be sure, so I will give up on looking so that I can play it safe (even trying to post on this thread is making me want to cry because I'm one of the unfortunate ones who has to change their usernames to do so hahahaha)

on that note of 'playing it safe' and avoiding offending players, I find it hard to 'live-play' (for lack of a better word, I'm super exhausted pls forgive) and allow my characters to just 'be' as they would be because I'm constantly having to break away from that immersion to check the (slow) website and do my research and probably contact players WHICH ISN'T A BAD THING people are allowed to have their preferences of course, it's just... very different from how things used to be, where generally you could play a character naturally without all these fears, and so much more used to happen in the game - positive and negative roleplay - and I think the fearfulness is a big reason for that? and as has already been established by many people here, there are many reasons for that fearfulness

tl;dr for me and I know many many many people, it's almost like you have to tread on eggshells most of the time


Quote:
The community site has never been a priority to us. The game is what matters.

and just regarding all the sentiments expressed over m&a and their response, it's this part about it that I personally find a bit hurtful to hear? Because we are the community, and we as the community have done so much to try to support the game and m&a, and what is the game without the community that keeps it alive? 3: so I imagine it's probably a bit of a finger flip to a lot of those who do also feel stung.
[e] especially those who have spent literally hundreds to support it


I ended up writing more than I planned to so I hope I've made some sense because my brain wasn't ready to think about things yet

and on a separate note (sorry

and on a separate note (sorry for my scatter brain!) because I saw someone else touch on this too: there has been so much abuse and bullying which has occurred behind the scenes that so many people, myself included, are cautious and hesitant just because of this reason alone. I used to be an active player but over the past year I've become a big big big ghost partly because I haven't wanted anything to do with ooc drama, I haven't wanted to risk getting involved with any, and so many friends of my own have fallen inactive because of these dramas and toxic behaviours too. So it seems like that has sadly been a factor too :{
Hraeth's picture

Kind of just chiming in on


Kind of just chiming in on everything Sapphire’s said since she’s hit most of the points behind why I’ve grown far more inactive compared to how consistent I used to be around here a few years ago. LostintheEcho really hit a point I resonate with as well.

Having to get consent for anything and everything is a huuuge reason why I don’t play antagonists anymore even though they’re one of my favorite characters to play. I don’t know who’s okay with it (or me) anymore and having to knock on everyone’s proverbial door to get permission for some IC drama is a killjoy. Having to get a player’s attention is rough, too - althought I totally understand why so many people tab out of the game for hours on end. I am 200% guilty of that myself. The forest is so dead most times, there’s not much of a reason to even tab in most days. I imagine that’s a big part behind why there are so few newbies who manage to hang in there and establish themselves here. It can get pretty boring unless you’re willing to throw yourself at people through discord. And with so many anxious babes in this community, the lack of return can be super disappointing unless you already know what to expect and how the place works.

Drama’s an even bigger ordeal- at least for me! I’ve been smacked around by bullies and abusers in some amazingly dank ways, and in such quick succession over recent years, that I’m pretty afraid to do anything with my characters for fear that someone will shank me behind the scenes even while they’re sending me heart emojis in DMs. Hell, I’m afraid to defend myself after being labelled a manipulator and told I was invalidating the feelings of others when I approached people in the past hoping to resolve the problem.
I know most of the community has been together long enough that everyone knows everyone’s been an asshole at some point or another (i know i have been on more than one occasion, bless), and I think things have calmed down immensely since last year, but I’ve personally been hit in tender places and in ways that’ll probably always leave me far more skittish than I ever was before.
And on a separate, but related tangent, there’s been so many cases where I’d love to reach out to people or interact with others outside of my usual friend-group, but concern for another’s discomfort with me over past issues has had me shying away from those situations. Because they’re also involved in the scenarios in some way shape or form, or so heavily involved with the player(s)/character(s) that I’d like to reach out to, I end up avoiding the situation, player, or character in order to avoid upsetting the individual or diminishing their enjoyment.
It’s a tough thing to balance and to avoid personal stress, or stressing anyone else, it’s simplest to err on the safe side and just keep out of it altogether. Which sucks! I miss out on a lot and can’t offer anything to those I would’ve liked to. I think the same principle can be applied to a lot of TEF’s issues in that regard and has already been touched on by a few people. And that’s not to fault the people looking after their personal comfort, either!! People need to look after themselves and do what’s best by them and I support that. It’s just the trouble of finding that sweet spot where everyone can be as happy as possible

All that being said, I’m not really sure how to overcome these issues and others that’ve been mentioned in previous posts. I’d suggest a masterpost where people could assign themselves to being open to spontaneity, wanting consent, so on and so forth, but with the site’s slow loading times, idk if there’d even be a point.
Wormwood’s suggestion of settling on a community-used set of in-game actions isn’t a bad idea.

For what it’s worth, and maybe not the right place to mention, but with community drama being acknowledged and my own mention of it above, I just want to put out there that I don’t hold a grudge against anyone no matter our history and I’m always game for IC interaction with everyone, in-game or written!! I love plots and spontaneous interaction equally, both positive and negative. And if I don’t approach you or your characters, it’s not personal; I’m just a member of the shyguy crew tryin’ to keep out of hot water.

Ive been here for a decade

Ive been here for a decade and nothing has changed. The game is stale.